diff options
Diffstat (limited to 'scene/3d/ray_cast_3d.h')
-rw-r--r-- | scene/3d/ray_cast_3d.h | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index 5c2a61c35b..ad85001591 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,8 @@ #include "scene/3d/node_3d.h" +class CollisionObject3D; + class RayCast3D : public Node3D { GDCLASS(RayCast3D, Node3D); @@ -105,8 +107,8 @@ public: Ref<StandardMaterial3D> get_debug_material(); - float get_debug_shape_thickness() const; - void set_debug_shape_thickness(const float p_debug_thickness); + int get_debug_shape_thickness() const; + void set_debug_shape_thickness(const int p_debug_thickness); void force_raycast_update(); bool is_colliding() const; @@ -116,9 +118,9 @@ public: Vector3 get_collision_normal() const; void add_exception_rid(const RID &p_rid); - void add_exception(const Object *p_object); + void add_exception(const CollisionObject3D *p_node); void remove_exception_rid(const RID &p_rid); - void remove_exception(const Object *p_object); + void remove_exception(const CollisionObject3D *p_node); void clear_exceptions(); RayCast3D(); |