diff options
Diffstat (limited to 'scene/3d/ray_cast_3d.cpp')
-rw-r--r-- | scene/3d/ray_cast_3d.cpp | 144 |
1 files changed, 67 insertions, 77 deletions
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index a18da61656..811e8a331b 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -31,156 +31,154 @@ #include "ray_cast_3d.h" #include "collision_object_3d.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "mesh_instance_3d.h" #include "servers/physics_server_3d.h" -void RayCast3D::set_cast_to(const Vector3 &p_point) { - - cast_to = p_point; - if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) +void RayCast3D::set_target_position(const Vector3 &p_point) { + target_position = p_point; + if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { update_gizmo(); - if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) + } + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { _update_debug_shape(); + } } -Vector3 RayCast3D::get_cast_to() const { - - return cast_to; +Vector3 RayCast3D::get_target_position() const { + return target_position; } void RayCast3D::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; } uint32_t RayCast3D::get_collision_mask() const { - return collision_mask; } void RayCast3D::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); - if (p_value) + if (p_value) { mask |= 1 << p_bit; - else + } else { mask &= ~(1 << p_bit); + } set_collision_mask(mask); } bool RayCast3D::get_collision_mask_bit(int p_bit) const { - return get_collision_mask() & (1 << p_bit); } bool RayCast3D::is_colliding() const { - return collided; } -Object *RayCast3D::get_collider() const { - if (against.is_null()) +Object *RayCast3D::get_collider() const { + if (against.is_null()) { return nullptr; + } return ObjectDB::get_instance(against); } int RayCast3D::get_collider_shape() const { - return against_shape; } -Vector3 RayCast3D::get_collision_point() const { +Vector3 RayCast3D::get_collision_point() const { return collision_point; } -Vector3 RayCast3D::get_collision_normal() const { +Vector3 RayCast3D::get_collision_normal() const { return collision_normal; } void RayCast3D::set_enabled(bool p_enabled) { - enabled = p_enabled; update_gizmo(); - if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) + if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { set_physics_process_internal(p_enabled); - if (!p_enabled) + } + if (!p_enabled) { collided = false; + } if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { - if (p_enabled) + if (p_enabled) { _update_debug_shape(); - else + } else { _clear_debug_shape(); + } } } bool RayCast3D::is_enabled() const { - return enabled; } void RayCast3D::set_exclude_parent_body(bool p_exclude_parent_body) { - - if (exclude_parent_body == p_exclude_parent_body) + if (exclude_parent_body == p_exclude_parent_body) { return; + } exclude_parent_body = p_exclude_parent_body; - if (!is_inside_tree()) + if (!is_inside_tree()) { return; + } if (Object::cast_to<CollisionObject3D>(get_parent())) { - if (exclude_parent_body) + if (exclude_parent_body) { exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); - else + } else { exclude.erase(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); + } } } bool RayCast3D::get_exclude_parent_body() const { - return exclude_parent_body; } void RayCast3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - if (enabled && !Engine::get_singleton()->is_editor_hint()) { set_physics_process_internal(true); - if (get_tree()->is_debugging_collisions_hint()) + if (get_tree()->is_debugging_collisions_hint()) { _update_debug_shape(); - } else + } + } else { set_physics_process_internal(false); + } if (Object::cast_to<CollisionObject3D>(get_parent())) { - if (exclude_parent_body) + if (exclude_parent_body) { exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); - else + } else { exclude.erase(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); + } } } break; case NOTIFICATION_EXIT_TREE: { - if (enabled) { set_physics_process_internal(false); } - if (debug_shape) + if (debug_shape) { _clear_debug_shape(); + } } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - - if (!enabled) + if (!enabled) { break; + } bool prev_collision_state = collided; _update_raycast_state(); @@ -196,7 +194,7 @@ void RayCast3D::_notification(int p_what) { } void RayCast3D::_update_raycast_state() { - Ref<World3D> w3d = get_world(); + Ref<World3D> w3d = get_world_3d(); ERR_FAIL_COND(w3d.is_null()); PhysicsDirectSpaceState3D *dss = PhysicsServer3D::get_singleton()->space_get_direct_state(w3d->get_space()); @@ -204,14 +202,14 @@ void RayCast3D::_update_raycast_state() { Transform gt = get_global_transform(); - Vector3 to = cast_to; - if (to == Vector3()) + Vector3 to = target_position; + if (to == Vector3()) { to = Vector3(0, 0.01, 0); + } PhysicsDirectSpaceState3D::RayResult rr; if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) { - collided = true; against = rr.collider_id; collision_point = rr.position; @@ -229,65 +227,57 @@ void RayCast3D::force_raycast_update() { } void RayCast3D::add_exception_rid(const RID &p_rid) { - exclude.insert(p_rid); } void RayCast3D::add_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); - if (!co) + if (!co) { return; + } add_exception_rid(co->get_rid()); } void RayCast3D::remove_exception_rid(const RID &p_rid) { - exclude.erase(p_rid); } void RayCast3D::remove_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); - if (!co) + if (!co) { return; + } remove_exception_rid(co->get_rid()); } void RayCast3D::clear_exceptions() { - exclude.clear(); } void RayCast3D::set_collide_with_areas(bool p_clip) { - collide_with_areas = p_clip; } bool RayCast3D::is_collide_with_areas_enabled() const { - return collide_with_areas; } void RayCast3D::set_collide_with_bodies(bool p_clip) { - collide_with_bodies = p_clip; } bool RayCast3D::is_collide_with_bodies_enabled() const { - return collide_with_bodies; } void RayCast3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast3D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast3D::is_enabled); - ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast3D::set_cast_to); - ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast3D::get_cast_to); + ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &RayCast3D::set_target_position); + ClassDB::bind_method(D_METHOD("get_target_position"), &RayCast3D::get_target_position); ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast3D::is_colliding); ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast3D::force_raycast_update); @@ -322,7 +312,7 @@ void RayCast3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_GROUP("Collide With", "collide_with"); @@ -331,7 +321,6 @@ void RayCast3D::_bind_methods() { } void RayCast3D::_create_debug_shape() { - if (!debug_material.is_valid()) { debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); @@ -350,16 +339,18 @@ void RayCast3D::_create_debug_shape() { } void RayCast3D::_update_debug_shape() { - - if (!enabled) + if (!enabled) { return; + } - if (!debug_shape) + if (!debug_shape) { _create_debug_shape(); + } MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape); - if (!mi->get_mesh().is_valid()) + if (!mi->get_mesh().is_valid()) { return; + } Ref<ArrayMesh> mesh = mi->get_mesh(); mesh->clear_surfaces(); @@ -369,7 +360,7 @@ void RayCast3D::_update_debug_shape() { Vector<Vector3> verts; verts.push_back(Vector3()); - verts.push_back(cast_to); + verts.push_back(target_position); a[Mesh::ARRAY_VERTEX] = verts; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a); @@ -377,27 +368,26 @@ void RayCast3D::_update_debug_shape() { } void RayCast3D::_clear_debug_shape() { - - if (!debug_shape) + if (!debug_shape) { return; + } MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape); - if (mi->is_inside_tree()) + if (mi->is_inside_tree()) { mi->queue_delete(); - else + } else { memdelete(mi); + } debug_shape = nullptr; } RayCast3D::RayCast3D() { - - enabled = false; - + enabled = true; collided = false; against_shape = 0; collision_mask = 1; - cast_to = Vector3(0, -1, 0); + target_position = Vector3(0, -1, 0); debug_shape = nullptr; exclude_parent_body = true; collide_with_areas = false; |