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Diffstat (limited to 'scene/3d/ray_cast_3d.cpp')
-rw-r--r-- | scene/3d/ray_cast_3d.cpp | 395 |
1 files changed, 395 insertions, 0 deletions
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp new file mode 100644 index 0000000000..69f09ef569 --- /dev/null +++ b/scene/3d/ray_cast_3d.cpp @@ -0,0 +1,395 @@ +/*************************************************************************/ +/* ray_cast_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "ray_cast_3d.h" + +#include "collision_object_3d.h" +#include "core/engine.h" +#include "mesh_instance_3d.h" +#include "servers/physics_server_3d.h" + +void RayCast3D::set_target_position(const Vector3 &p_point) { + target_position = p_point; + if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { + update_gizmo(); + } + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { + _update_debug_shape(); + } +} + +Vector3 RayCast3D::get_target_position() const { + return target_position; +} + +void RayCast3D::set_collision_mask(uint32_t p_mask) { + collision_mask = p_mask; +} + +uint32_t RayCast3D::get_collision_mask() const { + return collision_mask; +} + +void RayCast3D::set_collision_mask_bit(int p_bit, bool p_value) { + uint32_t mask = get_collision_mask(); + if (p_value) { + mask |= 1 << p_bit; + } else { + mask &= ~(1 << p_bit); + } + set_collision_mask(mask); +} + +bool RayCast3D::get_collision_mask_bit(int p_bit) const { + return get_collision_mask() & (1 << p_bit); +} + +bool RayCast3D::is_colliding() const { + return collided; +} + +Object *RayCast3D::get_collider() const { + if (against.is_null()) { + return nullptr; + } + + return ObjectDB::get_instance(against); +} + +int RayCast3D::get_collider_shape() const { + return against_shape; +} + +Vector3 RayCast3D::get_collision_point() const { + return collision_point; +} + +Vector3 RayCast3D::get_collision_normal() const { + return collision_normal; +} + +void RayCast3D::set_enabled(bool p_enabled) { + enabled = p_enabled; + update_gizmo(); + + if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { + set_physics_process_internal(p_enabled); + } + if (!p_enabled) { + collided = false; + } + + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { + if (p_enabled) { + _update_debug_shape(); + } else { + _clear_debug_shape(); + } + } +} + +bool RayCast3D::is_enabled() const { + return enabled; +} + +void RayCast3D::set_exclude_parent_body(bool p_exclude_parent_body) { + if (exclude_parent_body == p_exclude_parent_body) { + return; + } + + exclude_parent_body = p_exclude_parent_body; + + if (!is_inside_tree()) { + return; + } + + if (Object::cast_to<CollisionObject3D>(get_parent())) { + if (exclude_parent_body) { + exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); + } else { + exclude.erase(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); + } + } +} + +bool RayCast3D::get_exclude_parent_body() const { + return exclude_parent_body; +} + +void RayCast3D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (enabled && !Engine::get_singleton()->is_editor_hint()) { + set_physics_process_internal(true); + + if (get_tree()->is_debugging_collisions_hint()) { + _update_debug_shape(); + } + } else { + set_physics_process_internal(false); + } + + if (Object::cast_to<CollisionObject3D>(get_parent())) { + if (exclude_parent_body) { + exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); + } else { + exclude.erase(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); + } + } + + } break; + case NOTIFICATION_EXIT_TREE: { + if (enabled) { + set_physics_process_internal(false); + } + + if (debug_shape) { + _clear_debug_shape(); + } + + } break; + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { + if (!enabled) { + break; + } + + bool prev_collision_state = collided; + _update_raycast_state(); + if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) { + if (debug_material.is_valid()) { + Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material); + line_material->set_albedo(collided ? Color(1.0, 0, 0) : Color(1.0, 0.8, 0.6)); + } + } + + } break; + } +} + +void RayCast3D::_update_raycast_state() { + Ref<World3D> w3d = get_world_3d(); + ERR_FAIL_COND(w3d.is_null()); + + PhysicsDirectSpaceState3D *dss = PhysicsServer3D::get_singleton()->space_get_direct_state(w3d->get_space()); + ERR_FAIL_COND(!dss); + + Transform gt = get_global_transform(); + + Vector3 to = target_position; + if (to == Vector3()) { + to = Vector3(0, 0.01, 0); + } + + PhysicsDirectSpaceState3D::RayResult rr; + + if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) { + collided = true; + against = rr.collider_id; + collision_point = rr.position; + collision_normal = rr.normal; + against_shape = rr.shape; + } else { + collided = false; + against = ObjectID(); + against_shape = 0; + } +} + +void RayCast3D::force_raycast_update() { + _update_raycast_state(); +} + +void RayCast3D::add_exception_rid(const RID &p_rid) { + exclude.insert(p_rid); +} + +void RayCast3D::add_exception(const Object *p_object) { + ERR_FAIL_NULL(p_object); + const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); + if (!co) { + return; + } + add_exception_rid(co->get_rid()); +} + +void RayCast3D::remove_exception_rid(const RID &p_rid) { + exclude.erase(p_rid); +} + +void RayCast3D::remove_exception(const Object *p_object) { + ERR_FAIL_NULL(p_object); + const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); + if (!co) { + return; + } + remove_exception_rid(co->get_rid()); +} + +void RayCast3D::clear_exceptions() { + exclude.clear(); +} + +void RayCast3D::set_collide_with_areas(bool p_clip) { + collide_with_areas = p_clip; +} + +bool RayCast3D::is_collide_with_areas_enabled() const { + return collide_with_areas; +} + +void RayCast3D::set_collide_with_bodies(bool p_clip) { + collide_with_bodies = p_clip; +} + +bool RayCast3D::is_collide_with_bodies_enabled() const { + return collide_with_bodies; +} + +void RayCast3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast3D::set_enabled); + ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast3D::is_enabled); + + ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &RayCast3D::set_target_position); + ClassDB::bind_method(D_METHOD("get_target_position"), &RayCast3D::get_target_position); + + ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast3D::is_colliding); + ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast3D::force_raycast_update); + + ClassDB::bind_method(D_METHOD("get_collider"), &RayCast3D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast3D::get_collider_shape); + ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast3D::get_collision_point); + ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast3D::get_collision_normal); + + ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &RayCast3D::add_exception_rid); + ClassDB::bind_method(D_METHOD("add_exception", "node"), &RayCast3D::add_exception); + + ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &RayCast3D::remove_exception_rid); + ClassDB::bind_method(D_METHOD("remove_exception", "node"), &RayCast3D::remove_exception); + + ClassDB::bind_method(D_METHOD("clear_exceptions"), &RayCast3D::clear_exceptions); + + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &RayCast3D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &RayCast3D::get_collision_mask); + + ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast3D::set_collision_mask_bit); + ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast3D::get_collision_mask_bit); + + ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast3D::set_exclude_parent_body); + ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast3D::get_exclude_parent_body); + + ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &RayCast3D::set_collide_with_areas); + ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &RayCast3D::is_collide_with_areas_enabled); + + ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast3D::set_collide_with_bodies); + ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast3D::is_collide_with_bodies_enabled); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + + ADD_GROUP("Collide With", "collide_with"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); +} + +void RayCast3D::_create_debug_shape() { + if (!debug_material.is_valid()) { + debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); + + Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material); + line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + line_material->set_albedo(Color(1.0, 0.8, 0.6)); + } + + Ref<ArrayMesh> mesh = memnew(ArrayMesh); + + MeshInstance3D *mi = memnew(MeshInstance3D); + mi->set_mesh(mesh); + + add_child(mi); + debug_shape = mi; +} + +void RayCast3D::_update_debug_shape() { + if (!enabled) { + return; + } + + if (!debug_shape) { + _create_debug_shape(); + } + + MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape); + if (!mi->get_mesh().is_valid()) { + return; + } + + Ref<ArrayMesh> mesh = mi->get_mesh(); + mesh->clear_surfaces(); + + Array a; + a.resize(Mesh::ARRAY_MAX); + + Vector<Vector3> verts; + verts.push_back(Vector3()); + verts.push_back(target_position); + a[Mesh::ARRAY_VERTEX] = verts; + + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a); + mesh->surface_set_material(0, debug_material); +} + +void RayCast3D::_clear_debug_shape() { + if (!debug_shape) { + return; + } + + MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape); + if (mi->is_inside_tree()) { + mi->queue_delete(); + } else { + memdelete(mi); + } + + debug_shape = nullptr; +} + +RayCast3D::RayCast3D() { + enabled = true; + collided = false; + against_shape = 0; + collision_mask = 1; + target_position = Vector3(0, -1, 0); + debug_shape = nullptr; + exclude_parent_body = true; + collide_with_areas = false; + collide_with_bodies = true; +} |