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-rw-r--r--scene/3d/ray_cast.h106
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diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
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--- a/scene/3d/ray_cast.h
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@@ -1,106 +0,0 @@
-/*************************************************************************/
-/* ray_cast.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RAY_CAST_H
-#define RAY_CAST_H
-
-#include "scene/3d/spatial.h"
-
-class RayCast : public Spatial {
-
- GDCLASS(RayCast, Spatial);
-
- bool enabled;
- bool collided;
- ObjectID against;
- int against_shape;
- Vector3 collision_point;
- Vector3 collision_normal;
-
- Vector3 cast_to;
- Set<RID> exclude;
-
- uint32_t collision_mask;
- bool exclude_parent_body;
-
- Node *debug_shape;
- Ref<Material> debug_material;
-
- void _create_debug_shape();
- void _update_debug_shape();
- void _clear_debug_shape();
-
- bool collide_with_areas;
- bool collide_with_bodies;
-
-protected:
- void _notification(int p_what);
- void _update_raycast_state();
- static void _bind_methods();
-
-public:
- void set_collide_with_areas(bool p_clip);
- bool is_collide_with_areas_enabled() const;
-
- void set_collide_with_bodies(bool p_clip);
- bool is_collide_with_bodies_enabled() const;
-
- void set_enabled(bool p_enabled);
- bool is_enabled() const;
-
- void set_cast_to(const Vector3 &p_point);
- Vector3 get_cast_to() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_exclude_parent_body(bool p_exclude_parent_body);
- bool get_exclude_parent_body() const;
-
- void force_raycast_update();
- bool is_colliding() const;
- Object *get_collider() const;
- int get_collider_shape() const;
- Vector3 get_collision_point() const;
- Vector3 get_collision_normal() const;
-
- void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
- void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
- void clear_exceptions();
-
- RayCast();
-};
-
-#endif // RAY_CAST_H