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Diffstat (limited to 'scene/3d/ray_cast.h')
-rw-r--r-- | scene/3d/ray_cast.h | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h deleted file mode 100644 index 5cebfe3ac2..0000000000 --- a/scene/3d/ray_cast.h +++ /dev/null @@ -1,106 +0,0 @@ -/*************************************************************************/ -/* ray_cast.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RAY_CAST_H -#define RAY_CAST_H - -#include "scene/3d/spatial.h" - -class RayCast : public Spatial { - - GDCLASS(RayCast, Spatial); - - bool enabled; - bool collided; - ObjectID against; - int against_shape; - Vector3 collision_point; - Vector3 collision_normal; - - Vector3 cast_to; - Set<RID> exclude; - - uint32_t collision_mask; - bool exclude_parent_body; - - Node *debug_shape; - Ref<Material> debug_material; - - void _create_debug_shape(); - void _update_debug_shape(); - void _clear_debug_shape(); - - bool collide_with_areas; - bool collide_with_bodies; - -protected: - void _notification(int p_what); - void _update_raycast_state(); - static void _bind_methods(); - -public: - void set_collide_with_areas(bool p_clip); - bool is_collide_with_areas_enabled() const; - - void set_collide_with_bodies(bool p_clip); - bool is_collide_with_bodies_enabled() const; - - void set_enabled(bool p_enabled); - bool is_enabled() const; - - void set_cast_to(const Vector3 &p_point); - Vector3 get_cast_to() const; - - void set_collision_mask(uint32_t p_mask); - uint32_t get_collision_mask() const; - - void set_collision_mask_bit(int p_bit, bool p_value); - bool get_collision_mask_bit(int p_bit) const; - - void set_exclude_parent_body(bool p_exclude_parent_body); - bool get_exclude_parent_body() const; - - void force_raycast_update(); - bool is_colliding() const; - Object *get_collider() const; - int get_collider_shape() const; - Vector3 get_collision_point() const; - Vector3 get_collision_normal() const; - - void add_exception_rid(const RID &p_rid); - void add_exception(const Object *p_object); - void remove_exception_rid(const RID &p_rid); - void remove_exception(const Object *p_object); - void clear_exceptions(); - - RayCast(); -}; - -#endif // RAY_CAST_H |