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-rw-r--r--scene/3d/quad.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/scene/3d/quad.cpp b/scene/3d/quad.cpp
index 4ba828f927..f1c59860af 100644
--- a/scene/3d/quad.cpp
+++ b/scene/3d/quad.cpp
@@ -44,9 +44,9 @@ void Quad::_update() {
- DVector<Vector3> points;
+ PoolVector<Vector3> points;
points.resize(4);
- DVector<Vector3>::Write pointsw = points.write();
+ PoolVector<Vector3>::Write pointsw = points.write();
Vector2 s2 = size*0.5;
Vector2 o = offset;
@@ -70,34 +70,34 @@ void Quad::_update() {
for(int i=1;i<4;i++)
aabb.expand_to(pointsw[i]);
- pointsw = DVector<Vector3>::Write();
+ pointsw = PoolVector<Vector3>::Write();
- DVector<Vector3> normals;
+ PoolVector<Vector3> normals;
normals.resize(4);
- DVector<Vector3>::Write normalsw = normals.write();
+ PoolVector<Vector3>::Write normalsw = normals.write();
for(int i=0;i<4;i++)
normalsw[i]=normal;
- normalsw=DVector<Vector3>::Write();
+ normalsw=PoolVector<Vector3>::Write();
- DVector<Vector2> uvs;
+ PoolVector<Vector2> uvs;
uvs.resize(4);
- DVector<Vector2>::Write uvsw = uvs.write();
+ PoolVector<Vector2>::Write uvsw = uvs.write();
uvsw[0]=Vector2(0,0);
uvsw[1]=Vector2(1,0);
uvsw[2]=Vector2(1,1);
uvsw[3]=Vector2(0,1);
- uvsw = DVector<Vector2>::Write();
+ uvsw = PoolVector<Vector2>::Write();
- DVector<int> indices;
+ PoolVector<int> indices;
indices.resize(6);
- DVector<int>::Write indicesw = indices.write();
+ PoolVector<int>::Write indicesw = indices.write();
indicesw[0]=0;
indicesw[1]=1;
indicesw[2]=2;
@@ -105,7 +105,7 @@ void Quad::_update() {
indicesw[4]=3;
indicesw[5]=0;
- indicesw=DVector<int>::Write();
+ indicesw=PoolVector<int>::Write();
Array arr;
arr.resize(VS::ARRAY_MAX);
@@ -187,9 +187,9 @@ void Quad::_notification(int p_what) {
}
}
-DVector<Face3> Quad::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> Quad::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
+ return PoolVector<Face3>();
}
AABB Quad::get_aabb() const {