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Diffstat (limited to 'scene/3d/proximity_group_3d.h')
-rw-r--r-- | scene/3d/proximity_group_3d.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/scene/3d/proximity_group_3d.h b/scene/3d/proximity_group_3d.h new file mode 100644 index 0000000000..dd3a2f0a87 --- /dev/null +++ b/scene/3d/proximity_group_3d.h @@ -0,0 +1,86 @@ +/*************************************************************************/ +/* proximity_group_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PROXIMITY_GROUP_H +#define PROXIMITY_GROUP_H + +#include "node_3d.h" + +class ProximityGroup3D : public Node3D { + GDCLASS(ProximityGroup3D, Node3D); + OBJ_CATEGORY("3D"); + +public: + enum DispatchMode { + MODE_PROXY, + MODE_SIGNAL, + }; + +public: + void clear_groups(); + void update_groups(); + + void _notification(int p_what); + + DispatchMode dispatch_mode = MODE_PROXY; + + Map<StringName, uint32_t> groups; + String group_name; + + float cell_size = 1.0; + Vector3 grid_radius = Vector3(1, 1, 1); + uint32_t group_version = 0; + + void add_groups(int *p_cell, String p_base, int p_depth); + void _new_group(StringName p_name); + + void _proximity_group_broadcast(String p_name, Variant p_params); + + static void _bind_methods(); + +public: + void set_group_name(const String &p_group_name); + String get_group_name() const; + + void set_dispatch_mode(DispatchMode p_mode); + DispatchMode get_dispatch_mode() const; + + void set_grid_radius(const Vector3 &p_radius); + Vector3 get_grid_radius() const; + + void broadcast(String p_name, Variant p_params); + + ProximityGroup3D(); + ~ProximityGroup3D() {} +}; + +VARIANT_ENUM_CAST(ProximityGroup3D::DispatchMode); + +#endif |