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+/*************************************************************************/
+/* proximity_group_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PROXIMITY_GROUP_H
+#define PROXIMITY_GROUP_H
+
+#include "node_3d.h"
+
+class ProximityGroup3D : public Node3D {
+
+ GDCLASS(ProximityGroup3D, Node3D);
+ OBJ_CATEGORY("3D");
+
+public:
+ enum DispatchMode {
+ MODE_PROXY,
+ MODE_SIGNAL,
+ };
+
+public:
+ void clear_groups();
+ void update_groups();
+
+ void _notification(int p_what);
+
+ DispatchMode dispatch_mode;
+
+ Map<StringName, uint32_t> groups;
+ String group_name;
+
+ float cell_size;
+ Vector3 grid_radius;
+ uint32_t group_version;
+
+ void add_groups(int *p_cell, String p_base, int p_depth);
+ void _new_group(StringName p_name);
+
+ void _proximity_group_broadcast(String p_name, Variant p_params);
+
+ static void _bind_methods();
+
+public:
+ void set_group_name(const String &p_group_name);
+ String get_group_name() const;
+
+ void set_dispatch_mode(DispatchMode p_mode);
+ DispatchMode get_dispatch_mode() const;
+
+ void set_grid_radius(const Vector3 &p_radius);
+ Vector3 get_grid_radius() const;
+
+ void broadcast(String p_name, Variant p_params);
+
+ ProximityGroup3D();
+ ~ProximityGroup3D();
+};
+
+VARIANT_ENUM_CAST(ProximityGroup3D::DispatchMode);
+
+#endif