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Diffstat (limited to 'scene/3d/proximity_group_3d.cpp')
-rw-r--r-- | scene/3d/proximity_group_3d.cpp | 185 |
1 files changed, 0 insertions, 185 deletions
diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp deleted file mode 100644 index 9d9fea68b0..0000000000 --- a/scene/3d/proximity_group_3d.cpp +++ /dev/null @@ -1,185 +0,0 @@ -/*************************************************************************/ -/* proximity_group_3d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "proximity_group_3d.h" - -#include "core/math/math_funcs.h" - -void ProximityGroup3D::_clear_groups() { - Map<StringName, uint32_t>::Element *E; - - { - const int size = 16; - StringName remove_list[size]; - E = groups.front(); - int num = 0; - while (E && num < size) { - if (E->get() != group_version) { - remove_list[num++] = E->key(); - } - - E = E->next(); - } - for (int i = 0; i < num; i++) { - groups.erase(remove_list[i]); - } - } - - if (E) { - _clear_groups(); // call until we go through the whole list - } -} - -void ProximityGroup3D::_update_groups() { - if (grid_radius == Vector3(0, 0, 0)) { - return; - } - - ++group_version; - - Vector3 pos = get_global_transform().get_origin(); - Vector3 vcell = pos / cell_size; - int cell[3] = { Math::fast_ftoi(vcell.x), Math::fast_ftoi(vcell.y), Math::fast_ftoi(vcell.z) }; - - _add_groups(cell, group_name, 0); - - _clear_groups(); -} - -void ProximityGroup3D::_add_groups(int *p_cell, String p_base, int p_depth) { - p_base = p_base + "|"; - if (grid_radius[p_depth] == 0) { - if (p_depth == 2) { - _new_group(p_base); - } else { - _add_groups(p_cell, p_base, p_depth + 1); - } - } - - int start = p_cell[p_depth] - grid_radius[p_depth]; - int end = p_cell[p_depth] + grid_radius[p_depth]; - - for (int i = start; i <= end; i++) { - String gname = p_base + itos(i); - if (p_depth == 2) { - _new_group(gname); - } else { - _add_groups(p_cell, gname, p_depth + 1); - } - } -} - -void ProximityGroup3D::_new_group(StringName p_name) { - const Map<StringName, uint32_t>::Element *E = groups.find(p_name); - if (!E) { - add_to_group(p_name); - } - - groups[p_name] = group_version; -} - -void ProximityGroup3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_EXIT_TREE: - ++group_version; - _clear_groups(); - break; - case NOTIFICATION_TRANSFORM_CHANGED: - _update_groups(); - break; - } -} - -void ProximityGroup3D::broadcast(String p_method, Variant p_parameters) { - Map<StringName, uint32_t>::Element *E; - E = groups.front(); - while (E) { - get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_method, p_parameters); - E = E->next(); - } -} - -void ProximityGroup3D::_proximity_group_broadcast(String p_method, Variant p_parameters) { - if (dispatch_mode == MODE_PROXY) { - get_parent()->call(p_method, p_parameters); - } else { - emit_signal("broadcast", p_method, p_parameters); - } -} - -void ProximityGroup3D::set_group_name(const String &p_group_name) { - group_name = p_group_name; -} - -String ProximityGroup3D::get_group_name() const { - return group_name; -} - -void ProximityGroup3D::set_dispatch_mode(DispatchMode p_mode) { - dispatch_mode = p_mode; -} - -ProximityGroup3D::DispatchMode ProximityGroup3D::get_dispatch_mode() const { - return dispatch_mode; -} - -void ProximityGroup3D::set_grid_radius(const Vector3 &p_radius) { - grid_radius = p_radius; -} - -Vector3 ProximityGroup3D::get_grid_radius() const { - return grid_radius; -} - -void ProximityGroup3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_group_name", "name"), &ProximityGroup3D::set_group_name); - ClassDB::bind_method(D_METHOD("get_group_name"), &ProximityGroup3D::get_group_name); - ClassDB::bind_method(D_METHOD("set_dispatch_mode", "mode"), &ProximityGroup3D::set_dispatch_mode); - ClassDB::bind_method(D_METHOD("get_dispatch_mode"), &ProximityGroup3D::get_dispatch_mode); - ClassDB::bind_method(D_METHOD("set_grid_radius", "radius"), &ProximityGroup3D::set_grid_radius); - ClassDB::bind_method(D_METHOD("get_grid_radius"), &ProximityGroup3D::get_grid_radius); - - ClassDB::bind_method(D_METHOD("broadcast", "method", "parameters"), &ProximityGroup3D::broadcast); - - ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "method", "parameters"), &ProximityGroup3D::_proximity_group_broadcast); - - ADD_PROPERTY(PropertyInfo(Variant::STRING, "group_name"), "set_group_name", "get_group_name"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "dispatch_mode", PROPERTY_HINT_ENUM, "Proxy,Signal"), "set_dispatch_mode", "get_dispatch_mode"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "grid_radius"), "set_grid_radius", "get_grid_radius"); - - ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "method"), PropertyInfo(Variant::ARRAY, "parameters"))); - - BIND_ENUM_CONSTANT(MODE_PROXY); - BIND_ENUM_CONSTANT(MODE_SIGNAL); -} - -ProximityGroup3D::ProximityGroup3D() { - set_notify_transform(true); -} |