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Diffstat (limited to 'scene/3d/proximity_group.h')
-rw-r--r-- | scene/3d/proximity_group.h | 87 |
1 files changed, 0 insertions, 87 deletions
diff --git a/scene/3d/proximity_group.h b/scene/3d/proximity_group.h deleted file mode 100644 index 9ff8853178..0000000000 --- a/scene/3d/proximity_group.h +++ /dev/null @@ -1,87 +0,0 @@ -/*************************************************************************/ -/* proximity_group.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef PROXIMITY_GROUP_H -#define PROXIMITY_GROUP_H - -#include "spatial.h" - -class ProximityGroup : public Spatial { - - GDCLASS(ProximityGroup, Spatial); - OBJ_CATEGORY("3D"); - -public: - enum DispatchMode { - MODE_PROXY, - MODE_SIGNAL, - }; - -public: - void clear_groups(); - void update_groups(); - - void _notification(int p_what); - - DispatchMode dispatch_mode; - - Map<StringName, uint32_t> groups; - String group_name; - - float cell_size; - Vector3 grid_radius; - uint32_t group_version; - - void add_groups(int *p_cell, String p_base, int p_depth); - void _new_group(StringName p_name); - - void _proximity_group_broadcast(String p_name, Variant p_params); - - static void _bind_methods(); - -public: - void set_group_name(const String &p_group_name); - String get_group_name() const; - - void set_dispatch_mode(DispatchMode p_mode); - DispatchMode get_dispatch_mode() const; - - void set_grid_radius(const Vector3 &p_radius); - Vector3 get_grid_radius() const; - - void broadcast(String p_name, Variant p_params); - - ProximityGroup(); - ~ProximityGroup(); -}; - -VARIANT_ENUM_CAST(ProximityGroup::DispatchMode); - -#endif |