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-rw-r--r--scene/3d/proximity_group.cpp198
1 files changed, 198 insertions, 0 deletions
diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp
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+/*************************************************************************/
+/* proximity_group.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "proximity_group.h"
+
+#include "math_funcs.h"
+
+void ProximityGroup::clear_groups() {
+
+ Map<StringName, uint32_t>::Element *E;
+
+ {
+ const int size = 16;
+ StringName remove_list[size];
+ E = groups.front();
+ int num = 0;
+ while (E && num < size) {
+
+ if (E->get() != group_version) {
+ remove_list[num++] = E->key();
+ };
+
+ E = E->next();
+ };
+ for (int i=0; i<num; i++) {
+
+ groups.erase(remove_list[i]);
+ };
+ };
+
+ if (E) {
+ clear_groups(); // call until we go through the whole list
+ };
+};
+
+void ProximityGroup::update_groups() {
+
+ if (grid_radius == Vector3(0, 0, 0))
+ return;
+
+ ++group_version;
+
+ Vector3 pos = get_global_transform().get_origin();
+ Vector3 vcell = pos / cell_size;
+ int cell[3] = { Math::fast_ftoi(vcell.x), Math::fast_ftoi(vcell.y), Math::fast_ftoi(vcell.z) };
+
+ add_groups(cell, group_name, 0);
+
+ clear_groups();
+};
+
+void ProximityGroup::add_groups(int* p_cell, String p_base, int p_depth) {
+
+ p_base = p_base + "|";
+ if (grid_radius[p_depth] == 0) {
+
+ if (p_depth == 2) {
+ _new_group(p_base);
+ } else {
+ add_groups(p_cell, p_base, p_depth + 1);
+ };
+ };
+
+ int start = p_cell[p_depth] - grid_radius[p_depth];
+ int end = p_cell[p_depth] + grid_radius[p_depth];
+
+ for (int i=start; i<=end; i++) {
+
+ String gname = p_base + itos(i);
+ if (p_depth == 2) {
+ _new_group(gname);
+ } else {
+ add_groups(p_cell, gname, p_depth + 1);
+ };
+ };
+};
+
+void ProximityGroup::_new_group(StringName p_name) {
+
+ const Map<StringName, uint32_t>::Element* E = groups.find(p_name);
+ if (!E) {
+ add_to_group(p_name);
+ };
+
+ groups[p_name] = group_version;
+};
+
+void ProximityGroup::set_group_name(String p_group_name) {
+
+ group_name = p_group_name;
+};
+
+void ProximityGroup::_notification(int what) {
+
+ switch (what) {
+
+ case NOTIFICATION_EXIT_SCENE:
+ ++group_version;
+ clear_groups();
+ break;
+ case NOTIFICATION_TRANSFORM_CHANGED:
+ update_groups();
+ break;
+ };
+};
+
+void ProximityGroup::broadcast(String p_name, Variant p_params) {
+
+ Map<StringName, uint32_t>::Element *E;
+ E = groups.front();
+ while (E) {
+
+ get_scene()->call_group(SceneMainLoop::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_name, p_params);
+ E = E->next();
+ };
+
+};
+
+void ProximityGroup::_proximity_group_broadcast(String p_name, Variant p_params) {
+
+ if (dispatch_mode == MODE_PROXY) {
+
+ get_parent()->call(p_name, p_params);
+ } else {
+
+ emit_signal("broadcast", p_name, p_params);
+ };
+};
+
+
+void ProximityGroup::set_dispatch_mode(int p_mode) {
+
+ dispatch_mode = (DispatchMode)p_mode;
+};
+
+void ProximityGroup::set_grid_radius(const Vector3& p_radius) {
+
+ grid_radius = p_radius;
+};
+
+Vector3 ProximityGroup::get_grid_radius() const {
+
+ return grid_radius;
+};
+
+
+void ProximityGroup::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_group_name","name"), &ProximityGroup::set_group_name);
+ ObjectTypeDB::bind_method(_MD("broadcast","name", "parameters"), &ProximityGroup::broadcast);
+ ObjectTypeDB::bind_method(_MD("set_dispatch_mode","mode"), &ProximityGroup::set_dispatch_mode);
+ ObjectTypeDB::bind_method(_MD("_proximity_group_broadcast","name","params"), &ProximityGroup::_proximity_group_broadcast);
+ ObjectTypeDB::bind_method(_MD("set_grid_radius","radius"), &ProximityGroup::set_grid_radius);
+ ObjectTypeDB::bind_method(_MD("get_grid_radius"), &ProximityGroup::get_grid_radius);
+
+ ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "grid_radius"), _SCS("set_grid_radius"), _SCS("get_grid_radius"));
+
+ ADD_SIGNAL( MethodInfo("broadcast", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::ARRAY, "parameters")) );
+};
+
+
+ProximityGroup::ProximityGroup() {
+
+ group_version = 0;
+ dispatch_mode = MODE_PROXY;
+
+ grid_radius = Vector3(1, 1, 1);
+
+};
+
+ProximityGroup::~ProximityGroup() {
+
+};