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-rw-r--r--scene/3d/portal.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index 7c25e4904b..6de3df8553 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -39,7 +39,8 @@
If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
otherwise, a portal connects to the parent room
*/
-
+//this will be redone and replaced by area portals, left for reference since a new class with this name will have to exist and want to reuse the gizmos
+#if 0
class Portal : public VisualInstance {
GDCLASS(Portal, VisualInstance);
@@ -85,3 +86,4 @@ public:
};
#endif
+#endif