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Diffstat (limited to 'scene/3d/physics_joint_3d.h')
-rw-r--r-- | scene/3d/physics_joint_3d.h | 343 |
1 files changed, 343 insertions, 0 deletions
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h new file mode 100644 index 0000000000..b7c131c666 --- /dev/null +++ b/scene/3d/physics_joint_3d.h @@ -0,0 +1,343 @@ +/*************************************************************************/ +/* physics_joint_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PHYSICS_JOINT_H +#define PHYSICS_JOINT_H + +#include "scene/3d/node_3d.h" +#include "scene/3d/physics_body_3d.h" + +class Joint3D : public Node3D { + + GDCLASS(Joint3D, Node3D); + + RID ba, bb; + + RID joint; + + NodePath a; + NodePath b; + + int solver_priority; + bool exclude_from_collision; + +protected: + void _update_joint(bool p_only_free = false); + + void _notification(int p_what); + + virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) = 0; + + static void _bind_methods(); + +public: + void set_node_a(const NodePath &p_node_a); + NodePath get_node_a() const; + + void set_node_b(const NodePath &p_node_b); + NodePath get_node_b() const; + + void set_solver_priority(int p_priority); + int get_solver_priority() const; + + void set_exclude_nodes_from_collision(bool p_enable); + bool get_exclude_nodes_from_collision() const; + + RID get_joint() const { return joint; } + Joint3D(); +}; + +/////////////////////////////////////////// + +class PinJoint3D : public Joint3D { + + GDCLASS(PinJoint3D, Joint3D); + +public: + enum Param { + PARAM_BIAS = PhysicsServer::PIN_JOINT_BIAS, + PARAM_DAMPING = PhysicsServer::PIN_JOINT_DAMPING, + PARAM_IMPULSE_CLAMP = PhysicsServer::PIN_JOINT_IMPULSE_CLAMP + }; + +protected: + float params[3]; + virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b); + static void _bind_methods(); + +public: + void set_param(Param p_param, float p_value); + float get_param(Param p_param) const; + + PinJoint3D(); +}; + +VARIANT_ENUM_CAST(PinJoint3D::Param); + +class HingeJoint3D : public Joint3D { + + GDCLASS(HingeJoint3D, Joint3D); + +public: + enum Param { + PARAM_BIAS = PhysicsServer::HINGE_JOINT_BIAS, + PARAM_LIMIT_UPPER = PhysicsServer::HINGE_JOINT_LIMIT_UPPER, + PARAM_LIMIT_LOWER = PhysicsServer::HINGE_JOINT_LIMIT_LOWER, + PARAM_LIMIT_BIAS = PhysicsServer::HINGE_JOINT_LIMIT_BIAS, + PARAM_LIMIT_SOFTNESS = PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS, + PARAM_LIMIT_RELAXATION = PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION, + PARAM_MOTOR_TARGET_VELOCITY = PhysicsServer::HINGE_JOINT_MOTOR_TARGET_VELOCITY, + PARAM_MOTOR_MAX_IMPULSE = PhysicsServer::HINGE_JOINT_MOTOR_MAX_IMPULSE, + PARAM_MAX = PhysicsServer::HINGE_JOINT_MAX + }; + + enum Flag { + FLAG_USE_LIMIT = PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT, + FLAG_ENABLE_MOTOR = PhysicsServer::HINGE_JOINT_FLAG_ENABLE_MOTOR, + FLAG_MAX = PhysicsServer::HINGE_JOINT_FLAG_MAX + }; + +protected: + float params[PARAM_MAX]; + bool flags[FLAG_MAX]; + virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b); + static void _bind_methods(); + + void _set_upper_limit(float p_limit); + float _get_upper_limit() const; + + void _set_lower_limit(float p_limit); + float _get_lower_limit() const; + +public: + void set_param(Param p_param, float p_value); + float get_param(Param p_param) const; + + void set_flag(Flag p_flag, bool p_value); + bool get_flag(Flag p_flag) const; + + HingeJoint3D(); +}; + +VARIANT_ENUM_CAST(HingeJoint3D::Param); +VARIANT_ENUM_CAST(HingeJoint3D::Flag); + +class SliderJoint3D : public Joint3D { + + GDCLASS(SliderJoint3D, Joint3D); + +public: + enum Param { + PARAM_LINEAR_LIMIT_UPPER = PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER, + PARAM_LINEAR_LIMIT_LOWER = PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER, + PARAM_LINEAR_LIMIT_SOFTNESS = PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS, + PARAM_LINEAR_LIMIT_RESTITUTION = PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION, + PARAM_LINEAR_LIMIT_DAMPING = PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_DAMPING, + PARAM_LINEAR_MOTION_SOFTNESS = PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS, + PARAM_LINEAR_MOTION_RESTITUTION = PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION, + PARAM_LINEAR_MOTION_DAMPING = PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_DAMPING, + PARAM_LINEAR_ORTHOGONAL_SOFTNESS = PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS, + PARAM_LINEAR_ORTHOGONAL_RESTITUTION = PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION, + PARAM_LINEAR_ORTHOGONAL_DAMPING = PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING, + + PARAM_ANGULAR_LIMIT_UPPER = PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_UPPER, + PARAM_ANGULAR_LIMIT_LOWER = PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_LOWER, + PARAM_ANGULAR_LIMIT_SOFTNESS = PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS, + PARAM_ANGULAR_LIMIT_RESTITUTION = PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION, + PARAM_ANGULAR_LIMIT_DAMPING = PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING, + PARAM_ANGULAR_MOTION_SOFTNESS = PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS, + PARAM_ANGULAR_MOTION_RESTITUTION = PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION, + PARAM_ANGULAR_MOTION_DAMPING = PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_DAMPING, + PARAM_ANGULAR_ORTHOGONAL_SOFTNESS = PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS, + PARAM_ANGULAR_ORTHOGONAL_RESTITUTION = PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION, + PARAM_ANGULAR_ORTHOGONAL_DAMPING = PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING, + PARAM_MAX = PhysicsServer::SLIDER_JOINT_MAX + + }; + +protected: + void _set_upper_limit_angular(float p_limit_angular); + float _get_upper_limit_angular() const; + + void _set_lower_limit_angular(float p_limit_angular); + float _get_lower_limit_angular() const; + + float params[PARAM_MAX]; + virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b); + static void _bind_methods(); + +public: + void set_param(Param p_param, float p_value); + float get_param(Param p_param) const; + + SliderJoint3D(); +}; + +VARIANT_ENUM_CAST(SliderJoint3D::Param); + +class ConeTwistJoint3D : public Joint3D { + + GDCLASS(ConeTwistJoint3D, Joint3D); + +public: + enum Param { + + PARAM_SWING_SPAN, + PARAM_TWIST_SPAN, + PARAM_BIAS, + PARAM_SOFTNESS, + PARAM_RELAXATION, + PARAM_MAX + }; + +protected: + void _set_swing_span(float p_limit_angular); + float _get_swing_span() const; + + void _set_twist_span(float p_limit_angular); + float _get_twist_span() const; + + float params[PARAM_MAX]; + virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b); + static void _bind_methods(); + +public: + void set_param(Param p_param, float p_value); + float get_param(Param p_param) const; + + ConeTwistJoint3D(); +}; + +VARIANT_ENUM_CAST(ConeTwistJoint3D::Param); + +class Generic6DOFJoint3D : public Joint3D { + + GDCLASS(Generic6DOFJoint3D, Joint3D); + +public: + enum Param { + + PARAM_LINEAR_LOWER_LIMIT = PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT, + PARAM_LINEAR_UPPER_LIMIT = PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT, + PARAM_LINEAR_LIMIT_SOFTNESS = PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, + PARAM_LINEAR_RESTITUTION = PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION, + PARAM_LINEAR_DAMPING = PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING, + PARAM_LINEAR_MOTOR_TARGET_VELOCITY = PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY, + PARAM_LINEAR_MOTOR_FORCE_LIMIT = PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT, + PARAM_LINEAR_SPRING_STIFFNESS = PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS, + PARAM_LINEAR_SPRING_DAMPING = PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING, + PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT = PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT, + PARAM_ANGULAR_LOWER_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT, + PARAM_ANGULAR_UPPER_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT, + PARAM_ANGULAR_LIMIT_SOFTNESS = PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS, + PARAM_ANGULAR_DAMPING = PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING, + PARAM_ANGULAR_RESTITUTION = PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION, + PARAM_ANGULAR_FORCE_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_FORCE_LIMIT, + PARAM_ANGULAR_ERP = PhysicsServer::G6DOF_JOINT_ANGULAR_ERP, + PARAM_ANGULAR_MOTOR_TARGET_VELOCITY = PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY, + PARAM_ANGULAR_MOTOR_FORCE_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT, + PARAM_ANGULAR_SPRING_STIFFNESS = PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS, + PARAM_ANGULAR_SPRING_DAMPING = PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING, + PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT = PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT, + PARAM_MAX = PhysicsServer::G6DOF_JOINT_MAX, + }; + + enum Flag { + FLAG_ENABLE_LINEAR_LIMIT = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, + FLAG_ENABLE_ANGULAR_LIMIT = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, + FLAG_ENABLE_LINEAR_SPRING = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING, + FLAG_ENABLE_ANGULAR_SPRING = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING, + FLAG_ENABLE_MOTOR = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_MOTOR, + FLAG_ENABLE_LINEAR_MOTOR = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR, + FLAG_MAX = PhysicsServer::G6DOF_JOINT_FLAG_MAX + }; + +protected: + void _set_angular_hi_limit_x(float p_limit_angular); + float _get_angular_hi_limit_x() const; + + void _set_angular_hi_limit_y(float p_limit_angular); + float _get_angular_hi_limit_y() const; + + void _set_angular_hi_limit_z(float p_limit_angular); + float _get_angular_hi_limit_z() const; + + void _set_angular_lo_limit_x(float p_limit_angular); + float _get_angular_lo_limit_x() const; + + void _set_angular_lo_limit_y(float p_limit_angular); + float _get_angular_lo_limit_y() const; + + void _set_angular_lo_limit_z(float p_limit_angular); + float _get_angular_lo_limit_z() const; + + float params_x[PARAM_MAX]; + bool flags_x[FLAG_MAX]; + float params_y[PARAM_MAX]; + bool flags_y[FLAG_MAX]; + float params_z[PARAM_MAX]; + bool flags_z[FLAG_MAX]; + + int precision; + + virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b); + static void _bind_methods(); + +public: + void set_param_x(Param p_param, float p_value); + float get_param_x(Param p_param) const; + + void set_param_y(Param p_param, float p_value); + float get_param_y(Param p_param) const; + + void set_param_z(Param p_param, float p_value); + float get_param_z(Param p_param) const; + + void set_flag_x(Flag p_flag, bool p_enabled); + bool get_flag_x(Flag p_flag) const; + + void set_flag_y(Flag p_flag, bool p_enabled); + bool get_flag_y(Flag p_flag) const; + + void set_flag_z(Flag p_flag, bool p_enabled); + bool get_flag_z(Flag p_flag) const; + + void set_precision(int p_precision); + int get_precision() const { + return precision; + } + + Generic6DOFJoint3D(); +}; + +VARIANT_ENUM_CAST(Generic6DOFJoint3D::Param); +VARIANT_ENUM_CAST(Generic6DOFJoint3D::Flag); + +#endif // PHYSICS_JOINT_H |