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-rw-r--r--scene/3d/physics_joint_3d.cpp1049
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diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
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+++ b/scene/3d/physics_joint_3d.cpp
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+/*************************************************************************/
+/* physics_joint_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "physics_joint_3d.h"
+
+void Joint3D::_update_joint(bool p_only_free) {
+
+ if (joint.is_valid()) {
+ if (ba.is_valid() && bb.is_valid())
+ PhysicsServer3D::get_singleton()->body_remove_collision_exception(ba, bb);
+
+ PhysicsServer3D::get_singleton()->free(joint);
+ joint = RID();
+ ba = RID();
+ bb = RID();
+ }
+
+ if (p_only_free || !is_inside_tree())
+ return;
+
+ Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr;
+ Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr;
+
+ PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a);
+ PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b);
+
+ if (!body_a && body_b)
+ SWAP(body_a, body_b);
+
+ if (!body_a)
+ return;
+
+ joint = _configure_joint(body_a, body_b);
+
+ if (!joint.is_valid())
+ return;
+
+ PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority);
+
+ ba = body_a->get_rid();
+ if (body_b)
+ bb = body_b->get_rid();
+
+ PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
+}
+
+void Joint3D::set_node_a(const NodePath &p_node_a) {
+
+ if (a == p_node_a)
+ return;
+
+ a = p_node_a;
+ _update_joint();
+}
+
+NodePath Joint3D::get_node_a() const {
+
+ return a;
+}
+
+void Joint3D::set_node_b(const NodePath &p_node_b) {
+
+ if (b == p_node_b)
+ return;
+ b = p_node_b;
+ _update_joint();
+}
+NodePath Joint3D::get_node_b() const {
+
+ return b;
+}
+
+void Joint3D::set_solver_priority(int p_priority) {
+
+ solver_priority = p_priority;
+ if (joint.is_valid())
+ PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority);
+}
+
+int Joint3D::get_solver_priority() const {
+
+ return solver_priority;
+}
+
+void Joint3D::_notification(int p_what) {
+
+ switch (p_what) {
+
+ case NOTIFICATION_READY: {
+ _update_joint();
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ if (joint.is_valid()) {
+ _update_joint(true);
+ }
+ } break;
+ }
+}
+
+void Joint3D::set_exclude_nodes_from_collision(bool p_enable) {
+
+ if (exclude_from_collision == p_enable)
+ return;
+ exclude_from_collision = p_enable;
+ _update_joint();
+}
+
+bool Joint3D::get_exclude_nodes_from_collision() const {
+
+ return exclude_from_collision;
+}
+
+void Joint3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint3D::set_node_a);
+ ClassDB::bind_method(D_METHOD("get_node_a"), &Joint3D::get_node_a);
+
+ ClassDB::bind_method(D_METHOD("set_node_b", "node"), &Joint3D::set_node_b);
+ ClassDB::bind_method(D_METHOD("get_node_b"), &Joint3D::get_node_b);
+
+ ClassDB::bind_method(D_METHOD("set_solver_priority", "priority"), &Joint3D::set_solver_priority);
+ ClassDB::bind_method(D_METHOD("get_solver_priority"), &Joint3D::get_solver_priority);
+
+ ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint3D::set_exclude_nodes_from_collision);
+ ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint3D::get_exclude_nodes_from_collision);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject3D"), "set_node_a", "get_node_a");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject3D"), "set_node_b", "get_node_b");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "solver/priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision/exclude_nodes"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision");
+}
+
+Joint3D::Joint3D() {
+
+ exclude_from_collision = true;
+ solver_priority = 1;
+ set_notify_transform(true);
+}
+
+///////////////////////////////////
+
+void PinJoint3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &PinJoint3D::set_param);
+ ClassDB::bind_method(D_METHOD("get_param", "param"), &PinJoint3D::get_param);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_BIAS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/damping", PROPERTY_HINT_RANGE, "0.01,8.0,0.01"), "set_param", "get_param", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/impulse_clamp", PROPERTY_HINT_RANGE, "0.0,64.0,0.01"), "set_param", "get_param", PARAM_IMPULSE_CLAMP);
+
+ BIND_ENUM_CONSTANT(PARAM_BIAS);
+ BIND_ENUM_CONSTANT(PARAM_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_IMPULSE_CLAMP);
+}
+
+void PinJoint3D::set_param(Param p_param, float p_value) {
+
+ ERR_FAIL_INDEX(p_param, 3);
+ params[p_param] = p_value;
+ if (get_joint().is_valid())
+ PhysicsServer3D::get_singleton()->pin_joint_set_param(get_joint(), PhysicsServer3D::PinJointParam(p_param), p_value);
+}
+float PinJoint3D::get_param(Param p_param) const {
+
+ ERR_FAIL_INDEX_V(p_param, 3, 0);
+ return params[p_param];
+}
+
+RID PinJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
+
+ Vector3 pinpos = get_global_transform().origin;
+ Vector3 local_a = body_a->get_global_transform().affine_inverse().xform(pinpos);
+ Vector3 local_b;
+
+ if (body_b)
+ local_b = body_b->get_global_transform().affine_inverse().xform(pinpos);
+ else
+ local_b = pinpos;
+
+ RID j = PhysicsServer3D::get_singleton()->joint_create_pin(body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
+ for (int i = 0; i < 3; i++) {
+ PhysicsServer3D::get_singleton()->pin_joint_set_param(j, PhysicsServer3D::PinJointParam(i), params[i]);
+ }
+ return j;
+}
+
+PinJoint3D::PinJoint3D() {
+
+ params[PARAM_BIAS] = 0.3;
+ params[PARAM_DAMPING] = 1;
+ params[PARAM_IMPULSE_CLAMP] = 0;
+}
+
+/////////////////////////////////////////////////
+
+///////////////////////////////////
+
+void HingeJoint3D::_set_upper_limit(float p_limit) {
+
+ set_param(PARAM_LIMIT_UPPER, Math::deg2rad(p_limit));
+}
+
+float HingeJoint3D::_get_upper_limit() const {
+
+ return Math::rad2deg(get_param(PARAM_LIMIT_UPPER));
+}
+
+void HingeJoint3D::_set_lower_limit(float p_limit) {
+
+ set_param(PARAM_LIMIT_LOWER, Math::deg2rad(p_limit));
+}
+
+float HingeJoint3D::_get_lower_limit() const {
+
+ return Math::rad2deg(get_param(PARAM_LIMIT_LOWER));
+}
+
+void HingeJoint3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &HingeJoint3D::set_param);
+ ClassDB::bind_method(D_METHOD("get_param", "param"), &HingeJoint3D::get_param);
+
+ ClassDB::bind_method(D_METHOD("set_flag", "flag", "enabled"), &HingeJoint3D::set_flag);
+ ClassDB::bind_method(D_METHOD("get_flag", "flag"), &HingeJoint3D::get_flag);
+
+ ClassDB::bind_method(D_METHOD("_set_upper_limit", "upper_limit"), &HingeJoint3D::_set_upper_limit);
+ ClassDB::bind_method(D_METHOD("_get_upper_limit"), &HingeJoint3D::_get_upper_limit);
+
+ ClassDB::bind_method(D_METHOD("_set_lower_limit", "lower_limit"), &HingeJoint3D::_set_lower_limit);
+ ClassDB::bind_method(D_METHOD("_get_lower_limit"), &HingeJoint3D::_get_lower_limit);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/bias", PROPERTY_HINT_RANGE, "0.00,0.99,0.01"), "set_param", "get_param", PARAM_BIAS);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit/enable"), "set_flag", "get_flag", FLAG_USE_LIMIT);
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit", "_get_upper_limit");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit", "_get_lower_limit");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_LIMIT_BIAS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_SOFTNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "motor/enable"), "set_flag", "get_flag", FLAG_ENABLE_MOTOR);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_lesser"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/max_impulse", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), "set_param", "get_param", PARAM_MOTOR_MAX_IMPULSE);
+
+ BIND_ENUM_CONSTANT(PARAM_BIAS);
+ BIND_ENUM_CONSTANT(PARAM_LIMIT_UPPER);
+ BIND_ENUM_CONSTANT(PARAM_LIMIT_LOWER);
+ BIND_ENUM_CONSTANT(PARAM_LIMIT_BIAS);
+ BIND_ENUM_CONSTANT(PARAM_LIMIT_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_LIMIT_RELAXATION);
+ BIND_ENUM_CONSTANT(PARAM_MOTOR_TARGET_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_MOTOR_MAX_IMPULSE);
+ BIND_ENUM_CONSTANT(PARAM_MAX);
+
+ BIND_ENUM_CONSTANT(FLAG_USE_LIMIT);
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
+}
+
+void HingeJoint3D::set_param(Param p_param, float p_value) {
+
+ ERR_FAIL_INDEX(p_param, PARAM_MAX);
+ params[p_param] = p_value;
+ if (get_joint().is_valid())
+ PhysicsServer3D::get_singleton()->hinge_joint_set_param(get_joint(), PhysicsServer3D::HingeJointParam(p_param), p_value);
+
+ update_gizmo();
+}
+float HingeJoint3D::get_param(Param p_param) const {
+
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
+ return params[p_param];
+}
+
+void HingeJoint3D::set_flag(Flag p_flag, bool p_value) {
+
+ ERR_FAIL_INDEX(p_flag, FLAG_MAX);
+ flags[p_flag] = p_value;
+ if (get_joint().is_valid())
+ PhysicsServer3D::get_singleton()->hinge_joint_set_flag(get_joint(), PhysicsServer3D::HingeJointFlag(p_flag), p_value);
+
+ update_gizmo();
+}
+bool HingeJoint3D::get_flag(Flag p_flag) const {
+
+ ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
+ return flags[p_flag];
+}
+
+RID HingeJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
+
+ Transform gt = get_global_transform();
+ Transform ainv = body_a->get_global_transform().affine_inverse();
+
+ Transform local_a = ainv * gt;
+ local_a.orthonormalize();
+ Transform local_b = gt;
+
+ if (body_b) {
+ Transform binv = body_b->get_global_transform().affine_inverse();
+ local_b = binv * gt;
+ }
+
+ local_b.orthonormalize();
+
+ RID j = PhysicsServer3D::get_singleton()->joint_create_hinge(body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
+ for (int i = 0; i < PARAM_MAX; i++) {
+ PhysicsServer3D::get_singleton()->hinge_joint_set_param(j, PhysicsServer3D::HingeJointParam(i), params[i]);
+ }
+ for (int i = 0; i < FLAG_MAX; i++) {
+ set_flag(Flag(i), flags[i]);
+ PhysicsServer3D::get_singleton()->hinge_joint_set_flag(j, PhysicsServer3D::HingeJointFlag(i), flags[i]);
+ }
+ return j;
+}
+
+HingeJoint3D::HingeJoint3D() {
+
+ params[PARAM_BIAS] = 0.3;
+ params[PARAM_LIMIT_UPPER] = Math_PI * 0.5;
+ params[PARAM_LIMIT_LOWER] = -Math_PI * 0.5;
+ params[PARAM_LIMIT_BIAS] = 0.3;
+ params[PARAM_LIMIT_SOFTNESS] = 0.9;
+ params[PARAM_LIMIT_RELAXATION] = 1.0;
+ params[PARAM_MOTOR_TARGET_VELOCITY] = 1;
+ params[PARAM_MOTOR_MAX_IMPULSE] = 1;
+
+ flags[FLAG_USE_LIMIT] = false;
+ flags[FLAG_ENABLE_MOTOR] = false;
+}
+
+/////////////////////////////////////////////////
+
+//////////////////////////////////
+
+void SliderJoint3D::_set_upper_limit_angular(float p_limit_angular) {
+
+ set_param(PARAM_ANGULAR_LIMIT_UPPER, Math::deg2rad(p_limit_angular));
+}
+
+float SliderJoint3D::_get_upper_limit_angular() const {
+
+ return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_UPPER));
+}
+
+void SliderJoint3D::_set_lower_limit_angular(float p_limit_angular) {
+
+ set_param(PARAM_ANGULAR_LIMIT_LOWER, Math::deg2rad(p_limit_angular));
+}
+
+float SliderJoint3D::_get_lower_limit_angular() const {
+
+ return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_LOWER));
+}
+
+void SliderJoint3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &SliderJoint3D::set_param);
+ ClassDB::bind_method(D_METHOD("get_param", "param"), &SliderJoint3D::get_param);
+
+ ClassDB::bind_method(D_METHOD("_set_upper_limit_angular", "upper_limit_angular"), &SliderJoint3D::_set_upper_limit_angular);
+ ClassDB::bind_method(D_METHOD("_get_upper_limit_angular"), &SliderJoint3D::_get_upper_limit_angular);
+
+ ClassDB::bind_method(D_METHOD("_set_lower_limit_angular", "lower_limit_angular"), &SliderJoint3D::_set_lower_limit_angular);
+ ClassDB::bind_method(D_METHOD("_get_lower_limit_angular"), &SliderJoint3D::_get_lower_limit_angular);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/upper_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_UPPER);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/lower_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_LOWER);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_SOFTNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_RESTITUTION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motion/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_MOTION_SOFTNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motion/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_MOTION_RESTITUTION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motion/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_MOTION_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_SOFTNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_RESTITUTION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_DAMPING);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit_angular", "_get_upper_limit_angular");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit_angular", "_get_lower_limit_angular");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_SOFTNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_RESTITUTION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motion/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_MOTION_SOFTNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motion/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_MOTION_RESTITUTION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motion/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_MOTION_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_ortho/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_SOFTNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_RESTITUTION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_DAMPING);
+
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_UPPER);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_LOWER);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_DAMPING);
+
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_UPPER);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_LOWER);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_DAMPING);
+
+ BIND_ENUM_CONSTANT(PARAM_MAX);
+}
+
+void SliderJoint3D::set_param(Param p_param, float p_value) {
+
+ ERR_FAIL_INDEX(p_param, PARAM_MAX);
+ params[p_param] = p_value;
+ if (get_joint().is_valid())
+ PhysicsServer3D::get_singleton()->slider_joint_set_param(get_joint(), PhysicsServer3D::SliderJointParam(p_param), p_value);
+ update_gizmo();
+}
+float SliderJoint3D::get_param(Param p_param) const {
+
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
+ return params[p_param];
+}
+
+RID SliderJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
+
+ Transform gt = get_global_transform();
+ Transform ainv = body_a->get_global_transform().affine_inverse();
+
+ Transform local_a = ainv * gt;
+ local_a.orthonormalize();
+ Transform local_b = gt;
+
+ if (body_b) {
+ Transform binv = body_b->get_global_transform().affine_inverse();
+ local_b = binv * gt;
+ }
+
+ local_b.orthonormalize();
+
+ RID j = PhysicsServer3D::get_singleton()->joint_create_slider(body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
+ for (int i = 0; i < PARAM_MAX; i++) {
+ PhysicsServer3D::get_singleton()->slider_joint_set_param(j, PhysicsServer3D::SliderJointParam(i), params[i]);
+ }
+
+ return j;
+}
+
+SliderJoint3D::SliderJoint3D() {
+
+ params[PARAM_LINEAR_LIMIT_UPPER] = 1.0;
+ params[PARAM_LINEAR_LIMIT_LOWER] = -1.0;
+ params[PARAM_LINEAR_LIMIT_SOFTNESS] = 1.0;
+ params[PARAM_LINEAR_LIMIT_RESTITUTION] = 0.7;
+ params[PARAM_LINEAR_LIMIT_DAMPING] = 1.0;
+ params[PARAM_LINEAR_MOTION_SOFTNESS] = 1.0;
+ params[PARAM_LINEAR_MOTION_RESTITUTION] = 0.7;
+ params[PARAM_LINEAR_MOTION_DAMPING] = 0; //1.0;
+ params[PARAM_LINEAR_ORTHOGONAL_SOFTNESS] = 1.0;
+ params[PARAM_LINEAR_ORTHOGONAL_RESTITUTION] = 0.7;
+ params[PARAM_LINEAR_ORTHOGONAL_DAMPING] = 1.0;
+
+ params[PARAM_ANGULAR_LIMIT_UPPER] = 0;
+ params[PARAM_ANGULAR_LIMIT_LOWER] = 0;
+ params[PARAM_ANGULAR_LIMIT_SOFTNESS] = 1.0;
+ params[PARAM_ANGULAR_LIMIT_RESTITUTION] = 0.7;
+ params[PARAM_ANGULAR_LIMIT_DAMPING] = 0; //1.0;
+ params[PARAM_ANGULAR_MOTION_SOFTNESS] = 1.0;
+ params[PARAM_ANGULAR_MOTION_RESTITUTION] = 0.7;
+ params[PARAM_ANGULAR_MOTION_DAMPING] = 1.0;
+ params[PARAM_ANGULAR_ORTHOGONAL_SOFTNESS] = 1.0;
+ params[PARAM_ANGULAR_ORTHOGONAL_RESTITUTION] = 0.7;
+ params[PARAM_ANGULAR_ORTHOGONAL_DAMPING] = 1.0;
+}
+
+//////////////////////////////////
+
+void ConeTwistJoint3D::_set_swing_span(float p_limit_angular) {
+
+ set_param(PARAM_SWING_SPAN, Math::deg2rad(p_limit_angular));
+}
+
+float ConeTwistJoint3D::_get_swing_span() const {
+
+ return Math::rad2deg(get_param(PARAM_SWING_SPAN));
+}
+
+void ConeTwistJoint3D::_set_twist_span(float p_limit_angular) {
+
+ set_param(PARAM_TWIST_SPAN, Math::deg2rad(p_limit_angular));
+}
+
+float ConeTwistJoint3D::_get_twist_span() const {
+
+ return Math::rad2deg(get_param(PARAM_TWIST_SPAN));
+}
+
+void ConeTwistJoint3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ConeTwistJoint3D::set_param);
+ ClassDB::bind_method(D_METHOD("get_param", "param"), &ConeTwistJoint3D::get_param);
+
+ ClassDB::bind_method(D_METHOD("_set_swing_span", "swing_span"), &ConeTwistJoint3D::_set_swing_span);
+ ClassDB::bind_method(D_METHOD("_get_swing_span"), &ConeTwistJoint3D::_get_swing_span);
+
+ ClassDB::bind_method(D_METHOD("_set_twist_span", "twist_span"), &ConeTwistJoint3D::_set_twist_span);
+ ClassDB::bind_method(D_METHOD("_get_twist_span"), &ConeTwistJoint3D::_get_twist_span);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_swing_span", "_get_swing_span");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1"), "_set_twist_span", "_get_twist_span");
+
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_BIAS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_SOFTNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "relaxation", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_RELAXATION);
+
+ BIND_ENUM_CONSTANT(PARAM_SWING_SPAN);
+ BIND_ENUM_CONSTANT(PARAM_TWIST_SPAN);
+ BIND_ENUM_CONSTANT(PARAM_BIAS);
+ BIND_ENUM_CONSTANT(PARAM_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_RELAXATION);
+ BIND_ENUM_CONSTANT(PARAM_MAX);
+}
+
+void ConeTwistJoint3D::set_param(Param p_param, float p_value) {
+
+ ERR_FAIL_INDEX(p_param, PARAM_MAX);
+ params[p_param] = p_value;
+ if (get_joint().is_valid())
+ PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(get_joint(), PhysicsServer3D::ConeTwistJointParam(p_param), p_value);
+
+ update_gizmo();
+}
+float ConeTwistJoint3D::get_param(Param p_param) const {
+
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
+ return params[p_param];
+}
+
+RID ConeTwistJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
+
+ Transform gt = get_global_transform();
+ //Vector3 cone_twistpos = gt.origin;
+ //Vector3 cone_twistdir = gt.basis.get_axis(2);
+
+ Transform ainv = body_a->get_global_transform().affine_inverse();
+
+ Transform local_a = ainv * gt;
+ local_a.orthonormalize();
+ Transform local_b = gt;
+
+ if (body_b) {
+ Transform binv = body_b->get_global_transform().affine_inverse();
+ local_b = binv * gt;
+ }
+
+ local_b.orthonormalize();
+
+ RID j = PhysicsServer3D::get_singleton()->joint_create_cone_twist(body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
+ for (int i = 0; i < PARAM_MAX; i++) {
+ PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer3D::ConeTwistJointParam(i), params[i]);
+ }
+
+ return j;
+}
+
+ConeTwistJoint3D::ConeTwistJoint3D() {
+
+ params[PARAM_SWING_SPAN] = Math_PI * 0.25;
+ params[PARAM_TWIST_SPAN] = Math_PI;
+ params[PARAM_BIAS] = 0.3;
+ params[PARAM_SOFTNESS] = 0.8;
+ params[PARAM_RELAXATION] = 1.0;
+}
+
+/////////////////////////////////////////////////////////////////////
+
+void Generic6DOFJoint3D::_set_angular_hi_limit_x(float p_limit_angular) {
+
+ set_param_x(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
+}
+
+float Generic6DOFJoint3D::_get_angular_hi_limit_x() const {
+
+ return Math::rad2deg(get_param_x(PARAM_ANGULAR_UPPER_LIMIT));
+}
+
+void Generic6DOFJoint3D::_set_angular_lo_limit_x(float p_limit_angular) {
+
+ set_param_x(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
+}
+
+float Generic6DOFJoint3D::_get_angular_lo_limit_x() const {
+
+ return Math::rad2deg(get_param_x(PARAM_ANGULAR_LOWER_LIMIT));
+}
+
+void Generic6DOFJoint3D::_set_angular_hi_limit_y(float p_limit_angular) {
+
+ set_param_y(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
+}
+
+float Generic6DOFJoint3D::_get_angular_hi_limit_y() const {
+
+ return Math::rad2deg(get_param_y(PARAM_ANGULAR_UPPER_LIMIT));
+}
+
+void Generic6DOFJoint3D::_set_angular_lo_limit_y(float p_limit_angular) {
+
+ set_param_y(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
+}
+
+float Generic6DOFJoint3D::_get_angular_lo_limit_y() const {
+
+ return Math::rad2deg(get_param_y(PARAM_ANGULAR_LOWER_LIMIT));
+}
+
+void Generic6DOFJoint3D::_set_angular_hi_limit_z(float p_limit_angular) {
+
+ set_param_z(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
+}
+
+float Generic6DOFJoint3D::_get_angular_hi_limit_z() const {
+
+ return Math::rad2deg(get_param_z(PARAM_ANGULAR_UPPER_LIMIT));
+}
+
+void Generic6DOFJoint3D::_set_angular_lo_limit_z(float p_limit_angular) {
+
+ set_param_z(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
+}
+
+float Generic6DOFJoint3D::_get_angular_lo_limit_z() const {
+
+ return Math::rad2deg(get_param_z(PARAM_ANGULAR_LOWER_LIMIT));
+}
+
+void Generic6DOFJoint3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_x);
+ ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_x"), &Generic6DOFJoint3D::_get_angular_hi_limit_x);
+
+ ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_x);
+ ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_x"), &Generic6DOFJoint3D::_get_angular_lo_limit_x);
+
+ ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_y", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_y);
+ ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_y"), &Generic6DOFJoint3D::_get_angular_hi_limit_y);
+
+ ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_y", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_y);
+ ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_y"), &Generic6DOFJoint3D::_get_angular_lo_limit_y);
+
+ ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_z", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_z);
+ ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_z"), &Generic6DOFJoint3D::_get_angular_hi_limit_z);
+
+ ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_z", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_z);
+ ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_z"), &Generic6DOFJoint3D::_get_angular_lo_limit_z);
+
+ ClassDB::bind_method(D_METHOD("set_param_x", "param", "value"), &Generic6DOFJoint3D::set_param_x);
+ ClassDB::bind_method(D_METHOD("get_param_x", "param"), &Generic6DOFJoint3D::get_param_x);
+
+ ClassDB::bind_method(D_METHOD("set_param_y", "param", "value"), &Generic6DOFJoint3D::set_param_y);
+ ClassDB::bind_method(D_METHOD("get_param_y", "param"), &Generic6DOFJoint3D::get_param_y);
+
+ ClassDB::bind_method(D_METHOD("set_param_z", "param", "value"), &Generic6DOFJoint3D::set_param_z);
+ ClassDB::bind_method(D_METHOD("get_param_z", "param"), &Generic6DOFJoint3D::get_param_z);
+
+ ClassDB::bind_method(D_METHOD("set_flag_x", "flag", "value"), &Generic6DOFJoint3D::set_flag_x);
+ ClassDB::bind_method(D_METHOD("get_flag_x", "flag"), &Generic6DOFJoint3D::get_flag_x);
+
+ ClassDB::bind_method(D_METHOD("set_flag_y", "flag", "value"), &Generic6DOFJoint3D::set_flag_y);
+ ClassDB::bind_method(D_METHOD("get_flag_y", "flag"), &Generic6DOFJoint3D::get_flag_y);
+
+ ClassDB::bind_method(D_METHOD("set_flag_z", "flag", "value"), &Generic6DOFJoint3D::set_flag_z);
+ ClassDB::bind_method(D_METHOD("get_flag_z", "flag"), &Generic6DOFJoint3D::get_flag_z);
+
+ ClassDB::bind_method(D_METHOD("set_precision", "precision"), &Generic6DOFJoint3D::set_precision);
+ ClassDB::bind_method(D_METHOD("get_precision"), &Generic6DOFJoint3D::get_precision);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/upper_distance"), "set_param_x", "get_param_x", PARAM_LINEAR_UPPER_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/lower_distance"), "set_param_x", "get_param_x", PARAM_LINEAR_LOWER_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_LINEAR_LIMIT_SOFTNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_LINEAR_RESTITUTION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_LINEAR_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_MOTOR);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_x/target_velocity"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_x/force_limit"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_x/stiffness"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_x/damping"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_x/equilibrium_point"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_LIMIT);
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_x", "_get_angular_hi_limit_x");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_x", "_get_angular_lo_limit_x");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_LIMIT_SOFTNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_RESTITUTION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/force_limit"), "set_param_x", "get_param_x", PARAM_ANGULAR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/erp"), "set_param_x", "get_param_x", PARAM_ANGULAR_ERP);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_MOTOR);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_x/target_velocity"), "set_param_x", "get_param_x", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_x/force_limit"), "set_param_x", "get_param_x", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_x/stiffness"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_x/damping"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_x/equilibrium_point"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_y/upper_distance"), "set_param_y", "get_param_y", PARAM_LINEAR_UPPER_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_y/lower_distance"), "set_param_y", "get_param_y", PARAM_LINEAR_LOWER_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_y/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_LINEAR_LIMIT_SOFTNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_y/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_LINEAR_RESTITUTION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_y/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_LINEAR_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_MOTOR);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_y/target_velocity"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_y/force_limit"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_y/stiffness"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_y/damping"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_y/equilibrium_point"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_LIMIT);
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_y", "_get_angular_hi_limit_y");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_y", "_get_angular_lo_limit_y");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_LIMIT_SOFTNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_RESTITUTION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/force_limit"), "set_param_y", "get_param_y", PARAM_ANGULAR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/erp"), "set_param_y", "get_param_y", PARAM_ANGULAR_ERP);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_MOTOR);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_y/target_velocity"), "set_param_y", "get_param_y", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_y/force_limit"), "set_param_y", "get_param_y", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_y/stiffness"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_y/damping"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_y/equilibrium_point"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_z/upper_distance"), "set_param_z", "get_param_z", PARAM_LINEAR_UPPER_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_z/lower_distance"), "set_param_z", "get_param_z", PARAM_LINEAR_LOWER_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_z/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_LINEAR_LIMIT_SOFTNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_z/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_LINEAR_RESTITUTION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_z/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_LINEAR_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_MOTOR);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_z/stiffness"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_z/damping"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_z/equilibrium_point"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_LIMIT);
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_z", "_get_angular_hi_limit_z");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_z", "_get_angular_lo_limit_z");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_LIMIT_SOFTNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_RESTITUTION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/force_limit"), "set_param_z", "get_param_z", PARAM_ANGULAR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/erp"), "set_param_z", "get_param_z", PARAM_ANGULAR_ERP);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_MOTOR);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_z/stiffness"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_z/damping"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_z/equilibrium_point"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "precision", PROPERTY_HINT_RANGE, "1,99999,1"), "set_precision", "get_precision");
+
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_LOWER_LIMIT);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_UPPER_LIMIT);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTOR_FORCE_LIMIT);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_LOWER_LIMIT);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_UPPER_LIMIT);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_FORCE_LIMIT);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_ERP);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
+ BIND_ENUM_CONSTANT(PARAM_MAX);
+
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_LIMIT);
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_LIMIT);
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_SPRING);
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_SPRING);
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR);
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_MOTOR);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
+}
+
+void Generic6DOFJoint3D::set_param_x(Param p_param, float p_value) {
+
+ ERR_FAIL_INDEX(p_param, PARAM_MAX);
+ params_x[p_param] = p_value;
+ if (get_joint().is_valid())
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(get_joint(), Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisParam(p_param), p_value);
+
+ update_gizmo();
+}
+float Generic6DOFJoint3D::get_param_x(Param p_param) const {
+
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
+ return params_x[p_param];
+}
+
+void Generic6DOFJoint3D::set_param_y(Param p_param, float p_value) {
+
+ ERR_FAIL_INDEX(p_param, PARAM_MAX);
+ params_y[p_param] = p_value;
+ if (get_joint().is_valid())
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(get_joint(), Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisParam(p_param), p_value);
+ update_gizmo();
+}
+float Generic6DOFJoint3D::get_param_y(Param p_param) const {
+
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
+ return params_y[p_param];
+}
+
+void Generic6DOFJoint3D::set_param_z(Param p_param, float p_value) {
+
+ ERR_FAIL_INDEX(p_param, PARAM_MAX);
+ params_z[p_param] = p_value;
+ if (get_joint().is_valid())
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(get_joint(), Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisParam(p_param), p_value);
+ update_gizmo();
+}
+float Generic6DOFJoint3D::get_param_z(Param p_param) const {
+
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
+ return params_z[p_param];
+}
+
+void Generic6DOFJoint3D::set_flag_x(Flag p_flag, bool p_enabled) {
+
+ ERR_FAIL_INDEX(p_flag, FLAG_MAX);
+ flags_x[p_flag] = p_enabled;
+ if (get_joint().is_valid())
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(get_joint(), Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisFlag(p_flag), p_enabled);
+ update_gizmo();
+}
+bool Generic6DOFJoint3D::get_flag_x(Flag p_flag) const {
+
+ ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
+ return flags_x[p_flag];
+}
+
+void Generic6DOFJoint3D::set_flag_y(Flag p_flag, bool p_enabled) {
+
+ ERR_FAIL_INDEX(p_flag, FLAG_MAX);
+ flags_y[p_flag] = p_enabled;
+ if (get_joint().is_valid())
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(get_joint(), Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisFlag(p_flag), p_enabled);
+ update_gizmo();
+}
+bool Generic6DOFJoint3D::get_flag_y(Flag p_flag) const {
+
+ ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
+ return flags_y[p_flag];
+}
+
+void Generic6DOFJoint3D::set_flag_z(Flag p_flag, bool p_enabled) {
+
+ ERR_FAIL_INDEX(p_flag, FLAG_MAX);
+ flags_z[p_flag] = p_enabled;
+ if (get_joint().is_valid())
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(get_joint(), Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisFlag(p_flag), p_enabled);
+ update_gizmo();
+}
+bool Generic6DOFJoint3D::get_flag_z(Flag p_flag) const {
+
+ ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
+ return flags_z[p_flag];
+}
+
+void Generic6DOFJoint3D::set_precision(int p_precision) {
+ precision = p_precision;
+
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_precision(
+ get_joint(),
+ precision);
+}
+
+RID Generic6DOFJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
+
+ Transform gt = get_global_transform();
+ //Vector3 cone_twistpos = gt.origin;
+ //Vector3 cone_twistdir = gt.basis.get_axis(2);
+
+ Transform ainv = body_a->get_global_transform().affine_inverse();
+
+ Transform local_a = ainv * gt;
+ local_a.orthonormalize();
+ Transform local_b = gt;
+
+ if (body_b) {
+ Transform binv = body_b->get_global_transform().affine_inverse();
+ local_b = binv * gt;
+ }
+
+ local_b.orthonormalize();
+
+ RID j = PhysicsServer3D::get_singleton()->joint_create_generic_6dof(body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
+ for (int i = 0; i < PARAM_MAX; i++) {
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisParam(i), params_x[i]);
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisParam(i), params_y[i]);
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisParam(i), params_z[i]);
+ }
+ for (int i = 0; i < FLAG_MAX; i++) {
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(j, Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisFlag(i), flags_x[i]);
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(j, Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisFlag(i), flags_y[i]);
+ PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(j, Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisFlag(i), flags_z[i]);
+ }
+
+ return j;
+}
+
+Generic6DOFJoint3D::Generic6DOFJoint3D() :
+ precision(1) {
+
+ set_param_x(PARAM_LINEAR_LOWER_LIMIT, 0);
+ set_param_x(PARAM_LINEAR_UPPER_LIMIT, 0);
+ set_param_x(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7);
+ set_param_x(PARAM_LINEAR_RESTITUTION, 0.5);
+ set_param_x(PARAM_LINEAR_DAMPING, 1.0);
+ set_param_x(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
+ set_param_x(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
+ set_param_x(PARAM_LINEAR_SPRING_STIFFNESS, 0.01);
+ set_param_x(PARAM_LINEAR_SPRING_DAMPING, 0.01);
+ set_param_x(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0);
+ set_param_x(PARAM_ANGULAR_LOWER_LIMIT, 0);
+ set_param_x(PARAM_ANGULAR_UPPER_LIMIT, 0);
+ set_param_x(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
+ set_param_x(PARAM_ANGULAR_DAMPING, 1.0f);
+ set_param_x(PARAM_ANGULAR_RESTITUTION, 0);
+ set_param_x(PARAM_ANGULAR_FORCE_LIMIT, 0);
+ set_param_x(PARAM_ANGULAR_ERP, 0.5);
+ set_param_x(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0);
+ set_param_x(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300);
+ set_param_x(PARAM_ANGULAR_SPRING_STIFFNESS, 0);
+ set_param_x(PARAM_ANGULAR_SPRING_DAMPING, 0);
+ set_param_x(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0);
+
+ set_flag_x(FLAG_ENABLE_ANGULAR_LIMIT, true);
+ set_flag_x(FLAG_ENABLE_LINEAR_LIMIT, true);
+ set_flag_x(FLAG_ENABLE_ANGULAR_SPRING, false);
+ set_flag_x(FLAG_ENABLE_LINEAR_SPRING, false);
+ set_flag_x(FLAG_ENABLE_MOTOR, false);
+ set_flag_x(FLAG_ENABLE_LINEAR_MOTOR, false);
+
+ set_param_y(PARAM_LINEAR_LOWER_LIMIT, 0);
+ set_param_y(PARAM_LINEAR_UPPER_LIMIT, 0);
+ set_param_y(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7);
+ set_param_y(PARAM_LINEAR_RESTITUTION, 0.5);
+ set_param_y(PARAM_LINEAR_DAMPING, 1.0);
+ set_param_y(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
+ set_param_y(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
+ set_param_y(PARAM_LINEAR_SPRING_STIFFNESS, 0.01);
+ set_param_y(PARAM_LINEAR_SPRING_DAMPING, 0.01);
+ set_param_y(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0);
+ set_param_y(PARAM_ANGULAR_LOWER_LIMIT, 0);
+ set_param_y(PARAM_ANGULAR_UPPER_LIMIT, 0);
+ set_param_y(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
+ set_param_y(PARAM_ANGULAR_DAMPING, 1.0f);
+ set_param_y(PARAM_ANGULAR_RESTITUTION, 0);
+ set_param_y(PARAM_ANGULAR_FORCE_LIMIT, 0);
+ set_param_y(PARAM_ANGULAR_ERP, 0.5);
+ set_param_y(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0);
+ set_param_y(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300);
+ set_param_y(PARAM_ANGULAR_SPRING_STIFFNESS, 0);
+ set_param_y(PARAM_ANGULAR_SPRING_DAMPING, 0);
+ set_param_y(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0);
+
+ set_flag_y(FLAG_ENABLE_ANGULAR_LIMIT, true);
+ set_flag_y(FLAG_ENABLE_LINEAR_LIMIT, true);
+ set_flag_y(FLAG_ENABLE_ANGULAR_SPRING, false);
+ set_flag_y(FLAG_ENABLE_LINEAR_SPRING, false);
+ set_flag_y(FLAG_ENABLE_MOTOR, false);
+ set_flag_y(FLAG_ENABLE_LINEAR_MOTOR, false);
+
+ set_param_z(PARAM_LINEAR_LOWER_LIMIT, 0);
+ set_param_z(PARAM_LINEAR_UPPER_LIMIT, 0);
+ set_param_z(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7);
+ set_param_z(PARAM_LINEAR_RESTITUTION, 0.5);
+ set_param_z(PARAM_LINEAR_DAMPING, 1.0);
+ set_param_z(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
+ set_param_z(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
+ set_param_z(PARAM_LINEAR_SPRING_STIFFNESS, 0.01);
+ set_param_z(PARAM_LINEAR_SPRING_DAMPING, 0.01);
+ set_param_z(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0);
+ set_param_z(PARAM_ANGULAR_LOWER_LIMIT, 0);
+ set_param_z(PARAM_ANGULAR_UPPER_LIMIT, 0);
+ set_param_z(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
+ set_param_z(PARAM_ANGULAR_DAMPING, 1.0f);
+ set_param_z(PARAM_ANGULAR_RESTITUTION, 0);
+ set_param_z(PARAM_ANGULAR_FORCE_LIMIT, 0);
+ set_param_z(PARAM_ANGULAR_ERP, 0.5);
+ set_param_z(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0);
+ set_param_z(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300);
+ set_param_z(PARAM_ANGULAR_SPRING_STIFFNESS, 0);
+ set_param_z(PARAM_ANGULAR_SPRING_DAMPING, 0);
+ set_param_z(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0);
+
+ set_flag_z(FLAG_ENABLE_ANGULAR_LIMIT, true);
+ set_flag_z(FLAG_ENABLE_LINEAR_LIMIT, true);
+ set_flag_z(FLAG_ENABLE_ANGULAR_SPRING, false);
+ set_flag_z(FLAG_ENABLE_LINEAR_SPRING, false);
+ set_flag_z(FLAG_ENABLE_MOTOR, false);
+ set_flag_z(FLAG_ENABLE_LINEAR_MOTOR, false);
+}