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-rw-r--r--scene/3d/physics_body_3d.h76
1 files changed, 53 insertions, 23 deletions
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 26b9a39047..8e6463f838 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -53,7 +53,7 @@ protected:
Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_test_only = false, real_t p_margin = 0.001);
public:
- bool move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, bool p_cancel_sliding = true, const Set<RID> &p_exclude = Set<RID>());
+ bool move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, bool p_cancel_sliding = true, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>());
bool test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001);
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
@@ -73,23 +73,13 @@ public:
class StaticBody3D : public PhysicsBody3D {
GDCLASS(StaticBody3D, PhysicsBody3D);
+private:
Vector3 constant_linear_velocity;
Vector3 constant_angular_velocity;
- Vector3 linear_velocity;
- Vector3 angular_velocity;
-
Ref<PhysicsMaterial> physics_material_override;
- bool kinematic_motion = false;
- bool sync_to_physics = false;
-
- Transform3D last_valid_transform;
-
- void _direct_state_changed(Object *p_state);
-
protected:
- void _notification(int p_what);
static void _bind_methods();
public:
@@ -102,20 +92,38 @@ public:
Vector3 get_constant_linear_velocity() const;
Vector3 get_constant_angular_velocity() const;
- virtual Vector3 get_linear_velocity() const override;
- virtual Vector3 get_angular_velocity() const override;
+ StaticBody3D(PhysicsServer3D::BodyMode p_mode = PhysicsServer3D::BODY_MODE_STATIC);
- virtual TypedArray<String> get_configuration_warnings() const override;
+private:
+ void _reload_physics_characteristics();
+};
- StaticBody3D();
+class AnimatableBody3D : public StaticBody3D {
+ GDCLASS(AnimatableBody3D, StaticBody3D);
private:
- void _reload_physics_characteristics();
+ Vector3 linear_velocity;
+ Vector3 angular_velocity;
- void _update_kinematic_motion();
+ bool sync_to_physics = false;
- void set_kinematic_motion_enabled(bool p_enabled);
- bool is_kinematic_motion_enabled() const;
+ Transform3D last_valid_transform;
+
+ static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state);
+ void _body_state_changed(PhysicsDirectBodyState3D *p_state);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual Vector3 get_linear_velocity() const override;
+ virtual Vector3 get_angular_velocity() const override;
+
+ AnimatableBody3D();
+
+private:
+ void _update_kinematic_motion();
void set_sync_to_physics(bool p_enable);
bool is_sync_to_physics_enabled() const;
@@ -132,14 +140,22 @@ public:
MODE_KINEMATIC,
};
+ enum CenterOfMassMode {
+ CENTER_OF_MASS_MODE_AUTO,
+ CENTER_OF_MASS_MODE_CUSTOM,
+ };
+
GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
protected:
bool can_sleep = true;
- PhysicsDirectBodyState3D *state = nullptr;
Mode mode = MODE_DYNAMIC;
real_t mass = 1.0;
+ Vector3 inertia;
+ CenterOfMassMode center_of_mass_mode = CENTER_OF_MASS_MODE_AUTO;
+ Vector3 center_of_mass;
+
Ref<PhysicsMaterial> physics_material_override;
Vector3 linear_velocity;
@@ -197,11 +213,14 @@ protected:
void _body_exit_tree(ObjectID p_id);
void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
- virtual void _direct_state_changed(Object *p_state);
+ static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state);
+ virtual void _body_state_changed(PhysicsDirectBodyState3D *p_state);
void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
+
public:
void set_mode(Mode p_mode);
Mode get_mode() const;
@@ -211,6 +230,15 @@ public:
virtual real_t get_inverse_mass() const override { return 1.0 / mass; }
+ void set_inertia(const Vector3 &p_inertia);
+ const Vector3 &get_inertia() const;
+
+ void set_center_of_mass_mode(CenterOfMassMode p_mode);
+ CenterOfMassMode get_center_of_mass_mode() const;
+
+ void set_center_of_mass(const Vector3 &p_center_of_mass);
+ const Vector3 &get_center_of_mass() const;
+
void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
Ref<PhysicsMaterial> get_physics_material_override() const;
@@ -271,6 +299,7 @@ private:
};
VARIANT_ENUM_CAST(RigidBody3D::Mode);
+VARIANT_ENUM_CAST(RigidBody3D::CenterOfMassMode);
class KinematicCollision3D;
@@ -525,7 +554,8 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
- void _direct_state_changed(Object *p_state);
+ static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state);
+ void _body_state_changed(PhysicsDirectBodyState3D *p_state);
static void _bind_methods();