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Diffstat (limited to 'scene/3d/physics_body_3d.h')
-rw-r--r--scene/3d/physics_body_3d.h84
1 files changed, 43 insertions, 41 deletions
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 96f3d7d747..5677df730c 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -50,11 +50,11 @@ protected:
uint16_t locked_axis = 0;
- Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
+ Ref<KinematicCollision3D> _move(const Vector3 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
public:
- bool move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, int p_max_collisions = 1, bool p_cancel_sliding = true, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>());
- bool test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
+ bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
+ bool test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
@@ -105,7 +105,7 @@ private:
Vector3 linear_velocity;
Vector3 angular_velocity;
- bool sync_to_physics = false;
+ bool sync_to_physics = true;
Transform3D last_valid_transform;
@@ -133,11 +133,9 @@ class RigidDynamicBody3D : public PhysicsBody3D {
GDCLASS(RigidDynamicBody3D, PhysicsBody3D);
public:
- enum Mode {
- MODE_DYNAMIC,
- MODE_STATIC,
- MODE_DYNAMIC_LOCKED,
- MODE_KINEMATIC,
+ enum FreezeMode {
+ FREEZE_MODE_STATIC,
+ FREEZE_MODE_KINEMATIC,
};
enum CenterOfMassMode {
@@ -145,11 +143,11 @@ public:
CENTER_OF_MASS_MODE_CUSTOM,
};
- GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
-
-protected:
+private:
bool can_sleep = true;
- Mode mode = MODE_DYNAMIC;
+ bool lock_rotation = false;
+ bool freeze = false;
+ FreezeMode freeze_mode = FREEZE_MODE_STATIC;
real_t mass = 1.0;
Vector3 inertia;
@@ -214,16 +212,28 @@ protected:
void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state);
- virtual void _body_state_changed(PhysicsDirectBodyState3D *p_state);
+protected:
void _notification(int p_what);
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const override;
+ GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
+
+ virtual void _body_state_changed(PhysicsDirectBodyState3D *p_state);
+
+ void _apply_body_mode();
+
public:
- void set_mode(Mode p_mode);
- Mode get_mode() const;
+ void set_lock_rotation_enabled(bool p_lock_rotation);
+ bool is_lock_rotation_enabled() const;
+
+ void set_freeze_enabled(bool p_freeze);
+ bool is_freeze_enabled() const;
+
+ void set_freeze_mode(FreezeMode p_freeze_mode);
+ FreezeMode get_freeze_mode() const;
void set_mass(real_t p_mass);
real_t get_mass() const;
@@ -298,7 +308,7 @@ private:
void _reload_physics_characteristics();
};
-VARIANT_ENUM_CAST(RigidDynamicBody3D::Mode);
+VARIANT_ENUM_CAST(RigidDynamicBody3D::FreezeMode);
VARIANT_ENUM_CAST(RigidDynamicBody3D::CenterOfMassMode);
class KinematicCollision3D;
@@ -318,8 +328,8 @@ public:
};
bool move_and_slide();
- virtual Vector3 get_linear_velocity() const override;
- void set_linear_velocity(const Vector3 &p_velocity);
+ const Vector3 &get_motion_velocity() const;
+ void set_motion_velocity(const Vector3 &p_velocity);
bool is_on_floor() const;
bool is_on_floor_only() const;
@@ -327,13 +337,15 @@ public:
bool is_on_wall_only() const;
bool is_on_ceiling() const;
bool is_on_ceiling_only() const;
- Vector3 get_last_motion() const;
+ const Vector3 &get_last_motion() const;
Vector3 get_position_delta() const;
- Vector3 get_floor_normal() const;
- Vector3 get_wall_normal() const;
- Vector3 get_real_velocity() const;
+ const Vector3 &get_floor_normal() const;
+ const Vector3 &get_wall_normal() const;
+ const Vector3 &get_real_velocity() const;
real_t get_floor_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
- Vector3 get_platform_velocity() const;
+ const Vector3 &get_platform_velocity() const;
+
+ virtual Vector3 get_linear_velocity() const override;
int get_slide_collision_count() const;
PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const;
@@ -364,24 +376,27 @@ private:
};
CollisionState collision_state;
- bool floor_stop_on_slope = false;
bool floor_constant_speed = false;
+ bool floor_stop_on_slope = true;
bool floor_block_on_wall = true;
bool slide_on_ceiling = true;
int max_slides = 6;
- int platform_layer;
+ int platform_layer = 0;
RID platform_rid;
+ ObjectID platform_object_id;
uint32_t moving_platform_floor_layers = UINT32_MAX;
uint32_t moving_platform_wall_layers = 0;
real_t floor_snap_length = 0.1;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector3 up_direction = Vector3(0.0, 1.0, 0.0);
- Vector3 linear_velocity;
+ Vector3 motion_velocity;
Vector3 floor_normal;
Vector3 wall_normal;
+ Vector3 ceiling_normal;
Vector3 last_motion;
Vector3 platform_velocity;
+ Vector3 platform_ceiling_velocity;
Vector3 previous_position;
Vector3 real_velocity;
@@ -473,18 +488,6 @@ public:
Object *get_collider_shape(int p_collision_index = 0) const;
int get_collider_shape_index(int p_collision_index = 0) const;
Vector3 get_collider_velocity(int p_collision_index = 0) const;
- Variant get_collider_metadata(int p_collision_index = 0) const;
-
- Vector3 get_best_position() const;
- Vector3 get_best_normal() const;
- Object *get_best_local_shape() const;
- Object *get_best_collider() const;
- ObjectID get_best_collider_id() const;
- RID get_best_collider_rid() const;
- Object *get_best_collider_shape() const;
- int get_best_collider_shape_index() const;
- Vector3 get_best_collider_velocity() const;
- Variant get_best_collider_metadata() const;
};
class PhysicalBone3D : public PhysicsBody3D {
@@ -652,10 +655,9 @@ private:
public:
void _on_bone_parent_changed();
- void _set_gizmo_move_joint(bool p_move_joint);
-public:
#ifdef TOOLS_ENABLED
+ void _set_gizmo_move_joint(bool p_move_joint);
virtual Transform3D get_global_gizmo_transform() const override;
virtual Transform3D get_local_gizmo_transform() const override;
#endif