summaryrefslogtreecommitdiff
path: root/scene/3d/physics_body_3d.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/physics_body_3d.h')
-rw-r--r--scene/3d/physics_body_3d.h22
1 files changed, 15 insertions, 7 deletions
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index b076560ead..17e688451d 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -53,7 +53,7 @@ protected:
Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_test_only = false, real_t p_margin = 0.001);
public:
- bool move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, bool p_cancel_sliding = true, const Set<RID> &p_exclude = Set<RID>());
+ bool move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, bool p_cancel_sliding = true, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>());
bool test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001);
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
@@ -132,6 +132,8 @@ public:
MODE_KINEMATIC,
};
+ GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
+
protected:
bool can_sleep = true;
PhysicsDirectBodyState3D *state = nullptr;
@@ -278,7 +280,7 @@ class CharacterBody3D : public PhysicsBody3D {
private:
real_t margin = 0.001;
- bool stop_on_slope = false;
+ bool floor_stop_on_slope = false;
int max_slides = 4;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
Vector3 snap;
@@ -296,14 +298,15 @@ private:
Vector<Ref<KinematicCollision3D>> slide_colliders;
Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);
+ Ref<KinematicCollision3D> _get_last_slide_collision();
void _set_collision_direction(const PhysicsServer3D::MotionResult &p_result);
void set_safe_margin(real_t p_margin);
real_t get_safe_margin() const;
- bool is_stop_on_slope_enabled() const;
- void set_stop_on_slope_enabled(bool p_enabled);
+ bool is_floor_stop_on_slope_enabled() const;
+ void set_floor_stop_on_slope_enabled(bool p_enabled);
int get_max_slides() const;
void set_max_slides(int p_max_slides);
@@ -322,18 +325,22 @@ protected:
static void _bind_methods();
public:
- void move_and_slide();
+ bool move_and_slide();
virtual Vector3 get_linear_velocity() const override;
void set_linear_velocity(const Vector3 &p_velocity);
bool is_on_floor() const;
+ bool is_on_floor_only() const;
bool is_on_wall() const;
+ bool is_on_wall_only() const;
bool is_on_ceiling() const;
+ bool is_on_ceiling_only() const;
Vector3 get_floor_normal() const;
- Vector3 get_floor_velocity() const;
+ real_t get_floor_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
+ Vector3 get_platform_velocity() const;
- int get_slide_count() const;
+ int get_slide_collision_count() const;
PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const;
CharacterBody3D();
@@ -356,6 +363,7 @@ public:
Vector3 get_normal() const;
Vector3 get_travel() const;
Vector3 get_remainder() const;
+ real_t get_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
Object *get_local_shape() const;
Object *get_collider() const;
ObjectID get_collider_id() const;