diff options
Diffstat (limited to 'scene/3d/physics_body_3d.h')
-rw-r--r-- | scene/3d/physics_body_3d.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 4c58c73942..e846b7a7f8 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -234,11 +234,11 @@ public: Array get_colliding_bodies() const; void add_central_force(const Vector3 &p_force); - void add_force(const Vector3 &p_force, const Vector3 &p_pos); + void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()); void add_torque(const Vector3 &p_torque); void apply_central_impulse(const Vector3 &p_impulse); - void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse); + void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()); void apply_torque_impulse(const Vector3 &p_impulse); virtual String get_configuration_warning() const; @@ -597,7 +597,7 @@ public: bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const; void apply_central_impulse(const Vector3 &p_impulse); - void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse); + void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()); void reset_physics_simulation_state(); void reset_to_rest_position(); |