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Diffstat (limited to 'scene/3d/physics_body_3d.h')
-rw-r--r--scene/3d/physics_body_3d.h28
1 files changed, 21 insertions, 7 deletions
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index e37b841117..6ace681021 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -50,11 +50,11 @@ protected:
uint16_t locked_axis = 0;
- Ref<KinematicCollision3D> _move(const Vector3 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
+ Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
public:
bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
- bool test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
+ bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
@@ -345,7 +345,7 @@ class CharacterBody3D : public PhysicsBody3D {
public:
enum MotionMode {
MOTION_MODE_GROUNDED,
- MOTION_MODE_FREE,
+ MOTION_MODE_FLOATING,
};
enum MovingPlatformApplyVelocityOnLeave {
PLATFORM_VEL_ON_LEAVE_ALWAYS,
@@ -354,8 +354,8 @@ public:
};
bool move_and_slide();
- const Vector3 &get_motion_velocity() const;
- void set_motion_velocity(const Vector3 &p_velocity);
+ const Vector3 &get_velocity() const;
+ void set_velocity(const Vector3 &p_velocity);
bool is_on_floor() const;
bool is_on_floor_only() const;
@@ -416,7 +416,7 @@ private:
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector3 up_direction = Vector3(0.0, 1.0, 0.0);
- Vector3 motion_velocity;
+ Vector3 velocity;
Vector3 floor_normal;
Vector3 wall_normal;
Vector3 ceiling_normal;
@@ -468,7 +468,7 @@ private:
void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
- void _move_and_slide_free(double p_delta);
+ void _move_and_slide_floating(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);
@@ -662,9 +662,13 @@ private:
real_t bounce = 0.0;
real_t mass = 1.0;
real_t friction = 1.0;
+ Vector3 linear_velocity;
+ Vector3 angular_velocity;
real_t gravity_scale = 1.0;
bool can_sleep = true;
+ bool custom_integrator = false;
+
DampMode linear_damp_mode = DAMP_MODE_COMBINE;
DampMode angular_damp_mode = DAMP_MODE_COMBINE;
@@ -676,6 +680,7 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
+ GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state);
void _body_state_changed(PhysicsDirectBodyState3D *p_state);
@@ -691,6 +696,15 @@ private:
public:
void _on_bone_parent_changed();
+ void set_linear_velocity(const Vector3 &p_velocity);
+ Vector3 get_linear_velocity() const override;
+
+ void set_angular_velocity(const Vector3 &p_velocity);
+ Vector3 get_angular_velocity() const override;
+
+ void set_use_custom_integrator(bool p_enable);
+ bool is_using_custom_integrator();
+
#ifdef TOOLS_ENABLED
void _set_gizmo_move_joint(bool p_move_joint);
virtual Transform3D get_global_gizmo_transform() const override;