diff options
Diffstat (limited to 'scene/3d/physics_body_3d.h')
-rw-r--r-- | scene/3d/physics_body_3d.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 818ff97730..da008ab8cb 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -289,7 +289,7 @@ public: virtual Vector3 get_angular_velocity() const override; bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false); - bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia); + bool test_move(const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia); bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision); @@ -467,12 +467,12 @@ private: #endif JointData *joint_data = nullptr; - Transform joint_offset; + Transform3D joint_offset; RID joint; Skeleton3D *parent_skeleton = nullptr; - Transform body_offset; - Transform body_offset_inverse; + Transform3D body_offset; + Transform3D body_offset_inverse; bool simulate_physics = false; bool _internal_simulate_physics = false; int bone_id = -1; @@ -508,8 +508,8 @@ public: public: #ifdef TOOLS_ENABLED - virtual Transform get_global_gizmo_transform() const override; - virtual Transform get_local_gizmo_transform() const override; + virtual Transform3D get_global_gizmo_transform() const override; + virtual Transform3D get_local_gizmo_transform() const override; #endif const JointData *get_joint_data() const; @@ -520,8 +520,8 @@ public: void set_joint_type(JointType p_joint_type); JointType get_joint_type() const; - void set_joint_offset(const Transform &p_offset); - const Transform &get_joint_offset() const; + void set_joint_offset(const Transform3D &p_offset); + const Transform3D &get_joint_offset() const; void set_joint_rotation(const Vector3 &p_euler_rad); Vector3 get_joint_rotation() const; @@ -529,8 +529,8 @@ public: void set_joint_rotation_degrees(const Vector3 &p_euler_deg); Vector3 get_joint_rotation_degrees() const; - void set_body_offset(const Transform &p_offset); - const Transform &get_body_offset() const; + void set_body_offset(const Transform3D &p_offset); + const Transform3D &get_body_offset() const; void set_simulate_physics(bool p_simulate); bool get_simulate_physics(); |