diff options
Diffstat (limited to 'scene/3d/physics_body_3d.h')
-rw-r--r-- | scene/3d/physics_body_3d.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index bf7854b68d..2e71020233 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -562,6 +562,9 @@ private: real_t mass; real_t friction; real_t gravity_scale; + real_t linear_damp; + real_t angular_damp; + bool can_sleep; protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -575,6 +578,7 @@ protected: private: static Skeleton3D *find_skeleton_parent(Node *p_parent); + void _update_joint_offset(); void _fix_joint_offset(); void _reload_joint(); @@ -599,6 +603,12 @@ public: void set_joint_offset(const Transform &p_offset); const Transform &get_joint_offset() const; + void set_joint_rotation(const Vector3 &p_euler_rad); + Vector3 get_joint_rotation() const; + + void set_joint_rotation_degrees(const Vector3 &p_euler_deg); + Vector3 get_joint_rotation_degrees() const; + void set_body_offset(const Transform &p_offset); const Transform &get_body_offset() const; @@ -624,6 +634,18 @@ public: void set_gravity_scale(real_t p_gravity_scale); real_t get_gravity_scale() const; + void set_linear_damp(real_t p_linear_damp); + real_t get_linear_damp() const; + + void set_angular_damp(real_t p_angular_damp); + real_t get_angular_damp() const; + + void set_can_sleep(bool p_active); + bool is_able_to_sleep() const; + + void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock); + bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const; + void apply_central_impulse(const Vector3 &p_impulse); void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse); |