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-rw-r--r--scene/3d/physics_body_3d.h169
1 files changed, 64 insertions, 105 deletions
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 0e719f5108..205052f798 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -396,14 +396,11 @@ public:
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
- real_t bias;
- real_t damping;
- real_t impulse_clamp;
-
- PinJointData() :
- bias(0.3),
- damping(1.),
- impulse_clamp(0) {}
+ real_t bias = 0.3;
+ real_t damping = 1.;
+ real_t impulse_clamp = 0;
+
+ PinJointData() {}
};
struct ConeJointData : public JointData {
@@ -414,17 +411,13 @@ public:
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
real_t swing_span;
- real_t twist_span;
- real_t bias;
- real_t softness;
- real_t relaxation;
+ real_t twist_span = Math_PI;
+ real_t bias = 0.3;
+ real_t softness = 0.8;
+ real_t relaxation = 1.;
ConeJointData() :
- swing_span(Math_PI * 0.25),
- twist_span(Math_PI),
- bias(0.3),
- softness(0.8),
- relaxation(1.) {}
+ swing_span(Math_PI * 0.25) {}
};
struct HingeJointData : public JointData {
@@ -434,20 +427,17 @@ public:
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
- bool angular_limit_enabled;
+ bool angular_limit_enabled = false;
real_t angular_limit_upper;
real_t angular_limit_lower;
- real_t angular_limit_bias;
- real_t angular_limit_softness;
- real_t angular_limit_relaxation;
+ real_t angular_limit_bias = 0.3;
+ real_t angular_limit_softness = 0.9;
+ real_t angular_limit_relaxation = 1.;
HingeJointData() :
- angular_limit_enabled(false),
+
angular_limit_upper(Math_PI * 0.5),
- angular_limit_lower(-Math_PI * 0.5),
- angular_limit_bias(0.3),
- angular_limit_softness(0.9),
- angular_limit_relaxation(1.) {}
+ angular_limit_lower(-Math_PI * 0.5) {}
};
struct SliderJointData : public JointData {
@@ -457,76 +447,45 @@ public:
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
- real_t linear_limit_upper;
- real_t linear_limit_lower;
- real_t linear_limit_softness;
- real_t linear_limit_restitution;
- real_t linear_limit_damping;
- real_t angular_limit_upper;
- real_t angular_limit_lower;
- real_t angular_limit_softness;
- real_t angular_limit_restitution;
- real_t angular_limit_damping;
-
- SliderJointData() :
- linear_limit_upper(1.),
- linear_limit_lower(-1.),
- linear_limit_softness(1.),
- linear_limit_restitution(0.7),
- linear_limit_damping(1.),
- angular_limit_upper(0),
- angular_limit_lower(0),
- angular_limit_softness(1.),
- angular_limit_restitution(0.7),
- angular_limit_damping(1.) {}
+ real_t linear_limit_upper = 1.;
+ real_t linear_limit_lower = -1.;
+ real_t linear_limit_softness = 1.;
+ real_t linear_limit_restitution = 0.7;
+ real_t linear_limit_damping = 1.;
+ real_t angular_limit_upper = 0;
+ real_t angular_limit_lower = 0;
+ real_t angular_limit_softness = 1.;
+ real_t angular_limit_restitution = 0.7;
+ real_t angular_limit_damping = 1.;
+
+ SliderJointData() {}
};
struct SixDOFJointData : public JointData {
struct SixDOFAxisData {
- bool linear_limit_enabled;
- real_t linear_limit_upper;
- real_t linear_limit_lower;
- real_t linear_limit_softness;
- real_t linear_restitution;
- real_t linear_damping;
- bool linear_spring_enabled;
- real_t linear_spring_stiffness;
- real_t linear_spring_damping;
- real_t linear_equilibrium_point;
- bool angular_limit_enabled;
- real_t angular_limit_upper;
- real_t angular_limit_lower;
- real_t angular_limit_softness;
- real_t angular_restitution;
- real_t angular_damping;
- real_t erp;
- bool angular_spring_enabled;
- real_t angular_spring_stiffness;
- real_t angular_spring_damping;
- real_t angular_equilibrium_point;
-
- SixDOFAxisData() :
- linear_limit_enabled(true),
- linear_limit_upper(0),
- linear_limit_lower(0),
- linear_limit_softness(0.7),
- linear_restitution(0.5),
- linear_damping(1.),
- linear_spring_enabled(false),
- linear_spring_stiffness(0),
- linear_spring_damping(0),
- linear_equilibrium_point(0),
- angular_limit_enabled(true),
- angular_limit_upper(0),
- angular_limit_lower(0),
- angular_limit_softness(0.5),
- angular_restitution(0),
- angular_damping(1.),
- erp(0.5),
- angular_spring_enabled(false),
- angular_spring_stiffness(0),
- angular_spring_damping(0.),
- angular_equilibrium_point(0) {}
+ bool linear_limit_enabled = true;
+ real_t linear_limit_upper = 0;
+ real_t linear_limit_lower = 0;
+ real_t linear_limit_softness = 0.7;
+ real_t linear_restitution = 0.5;
+ real_t linear_damping = 1.;
+ bool linear_spring_enabled = false;
+ real_t linear_spring_stiffness = 0;
+ real_t linear_spring_damping = 0;
+ real_t linear_equilibrium_point = 0;
+ bool angular_limit_enabled = true;
+ real_t angular_limit_upper = 0;
+ real_t angular_limit_lower = 0;
+ real_t angular_limit_softness = 0.5;
+ real_t angular_restitution = 0;
+ real_t angular_damping = 1.;
+ real_t erp = 0.5;
+ bool angular_spring_enabled = false;
+ real_t angular_spring_stiffness = 0;
+ real_t angular_spring_damping = 0.;
+ real_t angular_equilibrium_point = 0;
+
+ SixDOFAxisData() {}
};
virtual JointType get_joint_type() { return JOINT_TYPE_6DOF; }
@@ -543,28 +502,28 @@ public:
private:
#ifdef TOOLS_ENABLED
// if false gizmo move body
- bool gizmo_move_joint;
+ bool gizmo_move_joint = false;
#endif
- JointData *joint_data;
+ JointData *joint_data = nullptr;
Transform joint_offset;
RID joint;
- Skeleton3D *parent_skeleton;
+ Skeleton3D *parent_skeleton = nullptr;
Transform body_offset;
Transform body_offset_inverse;
- bool simulate_physics;
- bool _internal_simulate_physics;
- int bone_id;
+ bool simulate_physics = false;
+ bool _internal_simulate_physics = false;
+ int bone_id = -1;
String bone_name;
- real_t bounce;
- real_t mass;
- real_t friction;
- real_t gravity_scale;
- real_t linear_damp;
- real_t angular_damp;
- bool can_sleep;
+ real_t bounce = 0;
+ real_t mass = 1;
+ real_t friction = 1;
+ real_t gravity_scale = 1;
+ real_t linear_damp = -1;
+ real_t angular_damp = -1;
+ bool can_sleep = true;
protected:
bool _set(const StringName &p_name, const Variant &p_value);