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Diffstat (limited to 'scene/3d/physics_body_3d.h')
-rw-r--r--scene/3d/physics_body_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 5d466f7e3c..96e1688c23 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -304,7 +304,7 @@ public:
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
- Array get_colliding_bodies() const;
+ TypedArray<Node3D> get_colliding_bodies() const;
void apply_central_impulse(const Vector3 &p_impulse);
void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());