diff options
Diffstat (limited to 'scene/3d/physics_body_3d.h')
-rw-r--r-- | scene/3d/physics_body_3d.h | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 67dc7382c3..6ace681021 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -354,8 +354,8 @@ public: }; bool move_and_slide(); - const Vector3 &get_motion_velocity() const; - void set_motion_velocity(const Vector3 &p_velocity); + const Vector3 &get_velocity() const; + void set_velocity(const Vector3 &p_velocity); bool is_on_floor() const; bool is_on_floor_only() const; @@ -416,7 +416,7 @@ private: real_t floor_max_angle = Math::deg2rad((real_t)45.0); real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0); Vector3 up_direction = Vector3(0.0, 1.0, 0.0); - Vector3 motion_velocity; + Vector3 velocity; Vector3 floor_normal; Vector3 wall_normal; Vector3 ceiling_normal; @@ -662,9 +662,13 @@ private: real_t bounce = 0.0; real_t mass = 1.0; real_t friction = 1.0; + Vector3 linear_velocity; + Vector3 angular_velocity; real_t gravity_scale = 1.0; bool can_sleep = true; + bool custom_integrator = false; + DampMode linear_damp_mode = DAMP_MODE_COMBINE; DampMode angular_damp_mode = DAMP_MODE_COMBINE; @@ -676,6 +680,7 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; void _notification(int p_what); + GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *) static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state); void _body_state_changed(PhysicsDirectBodyState3D *p_state); @@ -691,6 +696,15 @@ private: public: void _on_bone_parent_changed(); + void set_linear_velocity(const Vector3 &p_velocity); + Vector3 get_linear_velocity() const override; + + void set_angular_velocity(const Vector3 &p_velocity); + Vector3 get_angular_velocity() const override; + + void set_use_custom_integrator(bool p_enable); + bool is_using_custom_integrator(); + #ifdef TOOLS_ENABLED void _set_gizmo_move_joint(bool p_move_joint); virtual Transform3D get_global_gizmo_transform() const override; |