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Diffstat (limited to 'scene/3d/physics_body_3d.h')
-rw-r--r--scene/3d/physics_body_3d.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 205052f798..3a5b94e3b7 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -38,7 +38,6 @@
#include "skeleton_3d.h"
class PhysicsBody3D : public CollisionObject3D {
-
GDCLASS(PhysicsBody3D, CollisionObject3D);
uint32_t collision_layer;
@@ -76,7 +75,6 @@ public:
};
class StaticBody3D : public PhysicsBody3D {
-
GDCLASS(StaticBody3D, PhysicsBody3D);
Vector3 constant_linear_velocity;
@@ -105,7 +103,6 @@ private:
};
class RigidBody3D : public PhysicsBody3D {
-
GDCLASS(RigidBody3D, PhysicsBody3D);
public:
@@ -138,7 +135,6 @@ protected:
bool custom_integrator;
struct ShapePair {
-
int body_shape;
int local_shape;
bool tagged;
@@ -157,19 +153,16 @@ protected:
}
};
struct RigidBody3D_RemoveAction {
-
ObjectID body_id;
ShapePair pair;
};
struct BodyState {
-
//int rc;
bool in_tree;
VSet<ShapePair> shapes;
};
struct ContactMonitor {
-
bool locked;
Map<ObjectID, BodyState> body_map;
};
@@ -261,7 +254,6 @@ VARIANT_ENUM_CAST(RigidBody3D::Mode);
class KinematicCollision3D;
class KinematicBody3D : public PhysicsBody3D {
-
GDCLASS(KinematicBody3D, PhysicsBody3D);
public:
@@ -338,7 +330,6 @@ public:
};
class KinematicCollision3D : public Reference {
-
GDCLASS(KinematicCollision3D, Reference);
KinematicBody3D *owner;
@@ -365,7 +356,6 @@ public:
};
class PhysicalBone3D : public PhysicsBody3D {
-
GDCLASS(PhysicalBone3D, PhysicsBody3D);
public: