diff options
Diffstat (limited to 'scene/3d/physics_body_3d.h')
-rw-r--r-- | scene/3d/physics_body_3d.h | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 205052f798..3a5b94e3b7 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -38,7 +38,6 @@ #include "skeleton_3d.h" class PhysicsBody3D : public CollisionObject3D { - GDCLASS(PhysicsBody3D, CollisionObject3D); uint32_t collision_layer; @@ -76,7 +75,6 @@ public: }; class StaticBody3D : public PhysicsBody3D { - GDCLASS(StaticBody3D, PhysicsBody3D); Vector3 constant_linear_velocity; @@ -105,7 +103,6 @@ private: }; class RigidBody3D : public PhysicsBody3D { - GDCLASS(RigidBody3D, PhysicsBody3D); public: @@ -138,7 +135,6 @@ protected: bool custom_integrator; struct ShapePair { - int body_shape; int local_shape; bool tagged; @@ -157,19 +153,16 @@ protected: } }; struct RigidBody3D_RemoveAction { - ObjectID body_id; ShapePair pair; }; struct BodyState { - //int rc; bool in_tree; VSet<ShapePair> shapes; }; struct ContactMonitor { - bool locked; Map<ObjectID, BodyState> body_map; }; @@ -261,7 +254,6 @@ VARIANT_ENUM_CAST(RigidBody3D::Mode); class KinematicCollision3D; class KinematicBody3D : public PhysicsBody3D { - GDCLASS(KinematicBody3D, PhysicsBody3D); public: @@ -338,7 +330,6 @@ public: }; class KinematicCollision3D : public Reference { - GDCLASS(KinematicCollision3D, Reference); KinematicBody3D *owner; @@ -365,7 +356,6 @@ public: }; class PhysicalBone3D : public PhysicsBody3D { - GDCLASS(PhysicalBone3D, PhysicsBody3D); public: |