diff options
Diffstat (limited to 'scene/3d/physics_body_3d.cpp')
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 1f3e2b8373..680d6e8594 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -374,7 +374,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { #ifdef DEBUG_ENABLED state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); #else - state = (PhysicsDirectBodyState *)p_state; //trust it + state = (PhysicsDirectBodyState3D *)p_state; //trust it #endif set_ignore_transform_notification(true); @@ -1300,7 +1300,7 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) { #ifdef DEBUG_ENABLED PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); #else - PhysicsDirectBodyState *state = (PhysicsDirectBodyState *)p_state; //trust it + PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; //trust it #endif linear_velocity = state->get_linear_velocity(); @@ -2106,7 +2106,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) { #ifdef DEBUG_ENABLED state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); #else - state = (PhysicsDirectBodyState *)p_state; //trust it + state = (PhysicsDirectBodyState3D *)p_state; //trust it #endif Transform global_transform(state->get_transform()); |