diff options
Diffstat (limited to 'scene/3d/physics_body_3d.cpp')
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 193d016010..579088b835 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -30,11 +30,10 @@ #include "physics_body_3d.h" +#include "core/class_db.h" #include "core/core_string_names.h" #include "core/engine.h" #include "core/list.h" -#include "core/method_bind_ext.gen.inc" -#include "core/object.h" #include "core/rid.h" #include "scene/3d/collision_shape_3d.h" #include "scene/scene_string_names.h" @@ -130,15 +129,6 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) { PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid()); } -void PhysicsBody3D::_set_layers(uint32_t p_mask) { - set_collision_layer(p_mask); - set_collision_mask(p_mask); -} - -uint32_t PhysicsBody3D::_get_layers() const { - return get_collision_layer(); -} - void PhysicsBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody3D::set_collision_layer); ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody3D::get_collision_layer); @@ -152,9 +142,6 @@ void PhysicsBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody3D::set_collision_layer_bit); ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody3D::get_collision_layer_bit); - ClassDB::bind_method(D_METHOD("_set_layers", "mask"), &PhysicsBody3D::_set_layers); - ClassDB::bind_method(D_METHOD("_get_layers"), &PhysicsBody3D::_get_layers); - ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); |