diff options
Diffstat (limited to 'scene/3d/physics_body_3d.cpp')
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 104 |
1 files changed, 18 insertions, 86 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 6d93b996f1..30c5a75bca 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -55,52 +55,6 @@ real_t PhysicsBody3D::get_inverse_mass() const { return 0; } -void PhysicsBody3D::set_collision_layer(uint32_t p_layer) { - collision_layer = p_layer; - PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), p_layer); -} - -uint32_t PhysicsBody3D::get_collision_layer() const { - return collision_layer; -} - -void PhysicsBody3D::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; - PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), p_mask); -} - -uint32_t PhysicsBody3D::get_collision_mask() const { - return collision_mask; -} - -void PhysicsBody3D::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); - if (p_value) { - mask |= 1 << p_bit; - } else { - mask &= ~(1 << p_bit); - } - set_collision_mask(mask); -} - -bool PhysicsBody3D::get_collision_mask_bit(int p_bit) const { - return get_collision_mask() & (1 << p_bit); -} - -void PhysicsBody3D::set_collision_layer_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_layer(); - if (p_value) { - mask |= 1 << p_bit; - } else { - mask &= ~(1 << p_bit); - } - set_collision_layer(mask); -} - -bool PhysicsBody3D::get_collision_layer_bit(int p_bit) const { - return get_collision_layer() & (1 << p_bit); -} - TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions); @@ -129,29 +83,11 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) { PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid()); } -void PhysicsBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody3D::set_collision_layer); - ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody3D::get_collision_layer); - - ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody3D::set_collision_mask); - ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsBody3D::get_collision_mask); - - ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &PhysicsBody3D::set_collision_mask_bit); - ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &PhysicsBody3D::get_collision_mask_bit); - - ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody3D::set_collision_layer_bit); - ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody3D::get_collision_layer_bit); - - ADD_GROUP("Collision", "collision_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); -} +void PhysicsBody3D::_bind_methods() {} PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) : CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(), false) { PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), p_mode); - collision_layer = 1; - collision_mask = 1; } void StaticBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { @@ -340,6 +276,7 @@ struct _RigidBodyInOut { void RigidBody3D::_direct_state_changed(Object *p_state) { #ifdef DEBUG_ENABLED state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); + ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument"); #else state = (PhysicsDirectBodyState3D *)p_state; //trust it #endif @@ -357,6 +294,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { get_script_instance()->call("_integrate_forces", state); } set_ignore_transform_notification(false); + _on_transform_changed(); if (contact_monitor) { contact_monitor->locked = true; @@ -422,13 +360,13 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { } } - //process remotions + //process removals for (int i = 0; i < toremove_count; i++) { _body_inout(0, toremove[i].rid, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); } - //process aditions + //process additions for (int i = 0; i < toadd_count; i++) { _body_inout(1, toremove[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape); @@ -450,7 +388,7 @@ void RigidBody3D::_notification(int p_what) { if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warning(); + update_configuration_warnings(); } } @@ -475,7 +413,7 @@ void RigidBody3D::set_mode(Mode p_mode) { PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_KINEMATIC); } break; } - update_configuration_warning(); + update_configuration_warnings(); } RigidBody3D::Mode RigidBody3D::get_mode() const { @@ -715,19 +653,16 @@ Array RigidBody3D::get_colliding_bodies() const { return ret; } -String RigidBody3D::get_configuration_warning() const { +TypedArray<String> RigidBody3D::get_configuration_warnings() const { Transform t = get_transform(); - String warning = CollisionObject3D::get_configuration_warning(); + TypedArray<String> warnings = Node::get_configuration_warnings(); if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("Size changes to RigidBody3D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."); + warnings.push_back(TTR("Size changes to RigidBody3D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } - return warning; + return warnings; } void RigidBody3D::_bind_methods() { @@ -785,8 +720,6 @@ void RigidBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody3D::set_can_sleep); ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody3D::is_able_to_sleep); - ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody3D::_direct_state_changed); - ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody3D::set_axis_lock); ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody3D::get_axis_lock); @@ -832,7 +765,7 @@ void RigidBody3D::_bind_methods() { RigidBody3D::RigidBody3D() : PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) { - PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); + PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody3D::_direct_state_changed)); } RigidBody3D::~RigidBody3D() { @@ -1166,8 +1099,6 @@ void KinematicBody3D::_notification(int p_what) { } void KinematicBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody3D::_direct_state_changed); - ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true)); ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true)); @@ -1200,6 +1131,7 @@ void KinematicBody3D::_bind_methods() { void KinematicBody3D::_direct_state_changed(Object *p_state) { #ifdef DEBUG_ENABLED PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); + ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument"); #else PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; //trust it #endif @@ -1211,7 +1143,7 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) { KinematicBody3D::KinematicBody3D() : PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) { set_safe_margin(0.001); - PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); + PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &KinematicBody3D::_direct_state_changed)); } KinematicBody3D::~KinematicBody3D() { @@ -2050,6 +1982,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) { #ifdef DEBUG_ENABLED state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); + ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument"); #else state = (PhysicsDirectBodyState3D *)p_state; //trust it #endif @@ -2059,6 +1992,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) { set_ignore_transform_notification(true); set_global_transform(global_transform); set_ignore_transform_notification(false); + _on_transform_changed(); // Update skeleton if (parent_skeleton) { @@ -2072,8 +2006,6 @@ void PhysicalBone3D::_bind_methods() { ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicalBone3D::apply_central_impulse); ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &PhysicalBone3D::apply_impulse, Vector3()); - ClassDB::bind_method(D_METHOD("_direct_state_changed"), &PhysicalBone3D::_direct_state_changed); - ClassDB::bind_method(D_METHOD("set_joint_type", "joint_type"), &PhysicalBone3D::set_joint_type); ClassDB::bind_method(D_METHOD("get_joint_type"), &PhysicalBone3D::get_joint_type); @@ -2552,7 +2484,7 @@ void PhysicalBone3D::_start_physics_simulation() { PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_RIGID); PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); - PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); + PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &PhysicalBone3D::_direct_state_changed)); set_as_top_level(true); _internal_simulate_physics = true; } @@ -2571,7 +2503,7 @@ void PhysicalBone3D::_stop_physics_simulation() { PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), 0); } if (_internal_simulate_physics) { - PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), nullptr, ""); + PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable()); parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false); set_as_top_level(false); _internal_simulate_physics = false; |