diff options
Diffstat (limited to 'scene/3d/physics_body_3d.cpp')
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 37981f914c..2b6eb8ac8a 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -474,7 +474,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { contact_monitor->locked = false; } - state = NULL; + state = nullptr; } void RigidBody3D::_notification(int p_what) { @@ -744,7 +744,7 @@ void RigidBody3D::set_contact_monitor(bool p_enabled) { } memdelete(contact_monitor); - contact_monitor = NULL; + contact_monitor = nullptr; } else { contact_monitor = memnew(ContactMonitor); @@ -754,7 +754,7 @@ void RigidBody3D::set_contact_monitor(bool p_enabled) { bool RigidBody3D::is_contact_monitor_enabled() const { - return contact_monitor != NULL; + return contact_monitor != nullptr; } void RigidBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) { @@ -910,7 +910,7 @@ RigidBody3D::RigidBody3D() : mass = 1; max_contacts_reported = 0; - state = NULL; + state = nullptr; gravity_scale = 1; linear_damp = -1; @@ -921,7 +921,7 @@ RigidBody3D::RigidBody3D() : ccd = false; custom_integrator = false; - contact_monitor = NULL; + contact_monitor = nullptr; can_sleep = true; PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); @@ -1321,12 +1321,12 @@ KinematicBody3D::KinematicBody3D() : KinematicBody3D::~KinematicBody3D() { if (motion_cache.is_valid()) { - motion_cache->owner = NULL; + motion_cache->owner = nullptr; } for (int i = 0; i < slide_colliders.size(); i++) { if (slide_colliders[i].is_valid()) { - slide_colliders.write[i]->owner = NULL; + slide_colliders.write[i]->owner = nullptr; } } } @@ -1346,7 +1346,7 @@ Vector3 KinematicCollision3D::get_remainder() const { return collision.remainder; } Object *KinematicCollision3D::get_local_shape() const { - if (!owner) return NULL; + if (!owner) return nullptr; uint32_t ownerid = owner->shape_find_owner(collision.local_shape); return owner->shape_owner_get_owner(ownerid); } @@ -1357,7 +1357,7 @@ Object *KinematicCollision3D::get_collider() const { return ObjectDB::get_instance(collision.collider); } - return NULL; + return nullptr; } ObjectID KinematicCollision3D::get_collider_id() const { @@ -1374,7 +1374,7 @@ Object *KinematicCollision3D::get_collider_shape() const { } } - return NULL; + return nullptr; } int KinematicCollision3D::get_collider_shape_index() const { @@ -1420,7 +1420,7 @@ KinematicCollision3D::KinematicCollision3D() { collision.collider_shape = 0; collision.local_shape = 0; - owner = NULL; + owner = nullptr; } /////////////////////////////////////// @@ -2078,7 +2078,7 @@ void PhysicalBone3D::_notification(int p_what) { parent_skeleton->unbind_physical_bone_from_bone(bone_id); } } - parent_skeleton = NULL; + parent_skeleton = nullptr; if (joint.is_valid()) { PhysicsServer3D::get_singleton()->free(joint); joint = RID(); @@ -2181,7 +2181,7 @@ void PhysicalBone3D::_bind_methods() { Skeleton3D *PhysicalBone3D::find_skeleton_parent(Node *p_parent) { if (!p_parent) { - return NULL; + return nullptr; } Skeleton3D *s = Object::cast_to<Skeleton3D>(p_parent); return s ? s : find_skeleton_parent(p_parent->get_parent()); @@ -2333,7 +2333,7 @@ void PhysicalBone3D::set_joint_type(JointType p_joint_type) { if (joint_data) memdelete(joint_data); - joint_data = NULL; + joint_data = nullptr; switch (p_joint_type) { case JOINT_TYPE_PIN: joint_data = memnew(PinJointData); @@ -2501,8 +2501,8 @@ PhysicalBone3D::PhysicalBone3D() : #ifdef TOOLS_ENABLED gizmo_move_joint(false), #endif - joint_data(NULL), - parent_skeleton(NULL), + joint_data(nullptr), + parent_skeleton(nullptr), simulate_physics(false), _internal_simulate_physics(false), bone_id(-1), @@ -2588,7 +2588,7 @@ void PhysicalBone3D::_stop_physics_simulation() { PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), 0); } if (_internal_simulate_physics) { - PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), NULL, ""); + PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), nullptr, ""); parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false); set_as_toplevel(false); _internal_simulate_physics = false; |