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Diffstat (limited to 'scene/3d/physics_body_3d.cpp')
-rw-r--r--scene/3d/physics_body_3d.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index b7c808398c..976bff4fbc 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1131,6 +1131,9 @@ bool CharacterBody3D::move_and_slide() {
if (!current_platform_velocity.is_equal_approx(Vector3())) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
parameters.exclude_bodies.insert(platform_rid);
+ if (platform_object_id.is_valid()) {
+ parameters.exclude_objects.insert(platform_object_id);
+ }
PhysicsServer3D::MotionResult floor_result;
if (move_and_collide(parameters, floor_result, false, false)) {
@@ -1169,6 +1172,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
Vector3 prev_floor_normal = floor_normal;
platform_rid = RID();
+ platform_object_id = ObjectID();
platform_velocity = Vector3();
platform_ceiling_velocity = Vector3();
floor_normal = Vector3();
@@ -1416,6 +1420,7 @@ void CharacterBody3D::_move_and_slide_free(double p_delta) {
Vector3 motion = motion_velocity * p_delta;
platform_rid = RID();
+ platform_object_id = ObjectID();
floor_normal = Vector3();
platform_velocity = Vector3();
@@ -1611,6 +1616,7 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu
void CharacterBody3D::_set_platform_data(const PhysicsServer3D::MotionCollision &p_collision) {
platform_rid = p_collision.collider;
+ platform_object_id = p_collision.collider_id;
platform_velocity = p_collision.collider_velocity;
platform_layer = PhysicsServer3D::get_singleton()->body_get_collision_layer(platform_rid);
}
@@ -1833,6 +1839,7 @@ void CharacterBody3D::_notification(int p_what) {
// Reset move_and_slide() data.
collision_state.state = 0;
platform_rid = RID();
+ platform_object_id = ObjectID();
motion_results.clear();
platform_velocity = Vector3();
} break;