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Diffstat (limited to 'scene/3d/physics_body_3d.cpp')
-rw-r--r--scene/3d/physics_body_3d.cpp22
1 files changed, 3 insertions, 19 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 3991efc7c0..d672c6f6b5 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1346,7 +1346,8 @@ Vector3 KinematicCollision3D::get_remainder() const {
return collision.remainder;
}
Object *KinematicCollision3D::get_local_shape() const {
- if (!owner) return nullptr;
+ if (!owner)
+ return nullptr;
uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
return owner->shape_owner_get_owner(ownerid);
}
@@ -2578,24 +2579,7 @@ bool PhysicalBone3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
}
PhysicalBone3D::PhysicalBone3D() :
- PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC),
-#ifdef TOOLS_ENABLED
- gizmo_move_joint(false),
-#endif
- joint_data(nullptr),
- parent_skeleton(nullptr),
- simulate_physics(false),
- _internal_simulate_physics(false),
- bone_id(-1),
- bone_name(""),
- bounce(0),
- mass(1),
- friction(1),
- gravity_scale(1),
- linear_damp(-1),
- angular_damp(-1),
- can_sleep(true) {
-
+ PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC) {
reset_physics_simulation_state();
}