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-rw-r--r--scene/3d/physics_body_3d.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 100e3563a3..38104a8365 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1101,7 +1101,9 @@ void CharacterBody3D::move_and_slide() {
//this approach makes sure there is less delay between the actual body velocity and the one we saved
PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(on_floor_body);
if (bs) {
- current_floor_velocity = bs->get_linear_velocity();
+ Transform3D gt = get_global_transform();
+ Vector3 local_position = gt.origin - bs->get_transform().origin;
+ current_floor_velocity = bs->get_velocity_at_local_position(local_position);
}
}