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-rw-r--r--scene/3d/physics_body_3d.cpp19
1 files changed, 1 insertions, 18 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 280bab5d45..d672c6f6b5 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -2579,24 +2579,7 @@ bool PhysicalBone3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
}
PhysicalBone3D::PhysicalBone3D() :
- PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC),
-#ifdef TOOLS_ENABLED
- gizmo_move_joint(false),
-#endif
- joint_data(nullptr),
- parent_skeleton(nullptr),
- simulate_physics(false),
- _internal_simulate_physics(false),
- bone_id(-1),
- bone_name(""),
- bounce(0),
- mass(1),
- friction(1),
- gravity_scale(1),
- linear_damp(-1),
- angular_damp(-1),
- can_sleep(true) {
-
+ PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC) {
reset_physics_simulation_state();
}