diff options
Diffstat (limited to 'scene/3d/physics_body.h')
-rw-r--r-- | scene/3d/physics_body.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 06b31804b2..05bcbe22f0 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -300,6 +300,7 @@ private: float margin; + Vector3 floor_normal; Vector3 floor_velocity; RID on_floor_body; bool on_floor; @@ -330,11 +331,12 @@ public: void set_safe_margin(float p_margin); float get_safe_margin() const; - Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); - Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); + Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); + Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; + Vector3 get_floor_normal() const; Vector3 get_floor_velocity() const; int get_slide_count() const; |