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-rw-r--r--scene/3d/physics_body.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 80bf422c98..a39616893d 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -323,7 +323,7 @@ public:
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
+ Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;