diff options
Diffstat (limited to 'scene/3d/physics_body.h')
-rw-r--r-- | scene/3d/physics_body.h | 37 |
1 files changed, 11 insertions, 26 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 05bcbe22f0..5362baf8ee 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -49,7 +49,6 @@ class PhysicsBody : public CollisionObject { protected: static void _bind_methods(); - void _notification(int p_what); PhysicsBody(PhysicsServer::BodyMode p_mode); public: @@ -89,14 +88,6 @@ protected: static void _bind_methods(); public: -#ifndef DISABLE_DEPRECATED - void set_friction(real_t p_friction); - real_t get_friction() const; - - void set_bounce(real_t p_bounce); - real_t get_bounce() const; -#endif - void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); Ref<PhysicsMaterial> get_physics_material_override() const; @@ -205,14 +196,6 @@ public: void set_weight(real_t p_weight); real_t get_weight() const; -#ifndef DISABLE_DEPRECATED - void set_friction(real_t p_friction); - real_t get_friction() const; - - void set_bounce(real_t p_bounce); - real_t get_bounce() const; -#endif - void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); Ref<PhysicsMaterial> get_physics_material_override() const; @@ -296,6 +279,9 @@ public: }; private: + Vector3 linear_velocity; + Vector3 angular_velocity; + uint16_t locked_axis; float margin; @@ -319,7 +305,12 @@ protected: void _notification(int p_what); static void _bind_methods(); + virtual void _direct_state_changed(Object *p_state); + public: + virtual Vector3 get_linear_velocity() const; + virtual Vector3 get_angular_velocity() const; + bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false); bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia); @@ -562,8 +553,6 @@ private: Skeleton *parent_skeleton; Transform body_offset; Transform body_offset_inverse; - bool static_body; - bool _internal_static_body; bool simulate_physics; bool _internal_simulate_physics; int bone_id; @@ -613,9 +602,6 @@ public: void set_body_offset(const Transform &p_offset); const Transform &get_body_offset() const; - void set_static_body(bool p_static); - bool is_static_body(); - void set_simulate_physics(bool p_simulate); bool get_simulate_physics(); bool is_simulating_physics(); @@ -641,16 +627,15 @@ public: void apply_central_impulse(const Vector3 &p_impulse); void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse); + void reset_physics_simulation_state(); + void reset_to_rest_position(); + PhysicalBone(); ~PhysicalBone(); private: void update_bone_id(); void update_offset(); - void reset_to_rest_position(); - - void _reset_physics_simulation_state(); - void _reset_staticness_state(); void _start_physics_simulation(); void _stop_physics_simulation(); |