diff options
Diffstat (limited to 'scene/3d/physics_body.h')
-rw-r--r-- | scene/3d/physics_body.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 1bb85929fd..9f317745b3 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -36,7 +36,7 @@ class PhysicsBody : public CollisionObject { - OBJ_TYPE(PhysicsBody,CollisionObject); + GDCLASS(PhysicsBody,CollisionObject); uint32_t layer_mask; uint32_t collision_mask; @@ -78,7 +78,7 @@ public: class StaticBody : public PhysicsBody { - OBJ_TYPE(StaticBody,PhysicsBody); + GDCLASS(StaticBody,PhysicsBody); Vector3 constant_linear_velocity; Vector3 constant_angular_velocity; @@ -114,7 +114,7 @@ public: class RigidBody : public PhysicsBody { - OBJ_TYPE(RigidBody,PhysicsBody); + GDCLASS(RigidBody,PhysicsBody); public: enum Mode { @@ -284,7 +284,7 @@ VARIANT_ENUM_CAST(RigidBody::AxisLock); class KinematicBody : public PhysicsBody { - OBJ_TYPE(KinematicBody,PhysicsBody); + GDCLASS(KinematicBody,PhysicsBody); float margin; bool collide_static; |