diff options
Diffstat (limited to 'scene/3d/physics_body.cpp')
-rw-r--r-- | scene/3d/physics_body.cpp | 222 |
1 files changed, 186 insertions, 36 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index e851c8d643..84a0fb9b1d 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -30,6 +30,7 @@ #include "physics_body.h" +#include "core/core_string_names.h" #include "engine.h" #include "method_bind_ext.gen.inc" #include "scene/scene_string_names.h" @@ -121,23 +122,23 @@ bool PhysicsBody::get_collision_layer_bit(int p_bit) const { void PhysicsBody::add_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); - PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(p_node); - if (!physics_body) { - ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type"); + CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node); + if (!collision_object) { + ERR_EXPLAIN("Collision exception only works between two CollisionObject"); } - ERR_FAIL_COND(!physics_body); - PhysicsServer::get_singleton()->body_add_collision_exception(get_rid(), physics_body->get_rid()); + ERR_FAIL_COND(!collision_object); + PhysicsServer::get_singleton()->body_add_collision_exception(get_rid(), collision_object->get_rid()); } void PhysicsBody::remove_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); - PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(p_node); - if (!physics_body) { - ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type"); + CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node); + if (!collision_object) { + ERR_EXPLAIN("Collision exception only works between two CollisionObject"); } - ERR_FAIL_COND(!physics_body); - PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(), physics_body->get_rid()); + ERR_FAIL_COND(!collision_object); + PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid()); } void PhysicsBody::_set_layers(uint32_t p_mask) { @@ -178,28 +179,77 @@ PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) : collision_mask = 1; } +#ifndef DISABLE_DEPRECATED void StaticBody::set_friction(real_t p_friction) { + ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + ERR_FAIL_COND(p_friction < 0 || p_friction > 1); - friction = p_friction; - PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, friction); + if (physics_material_override.is_null()) { + physics_material_override.instance(); + set_physics_material_override(physics_material_override); + } + + physics_material_override->set_friction(p_friction); } + real_t StaticBody::get_friction() const { - return friction; + ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + + if (physics_material_override.is_null()) { + return 1; + } + + return physics_material_override->get_friction(); } void StaticBody::set_bounce(real_t p_bounce) { + ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); - bounce = p_bounce; - PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce); + if (physics_material_override.is_null()) { + physics_material_override.instance(); + set_physics_material_override(physics_material_override); + } + physics_material_override->set_bounce(p_bounce); } + real_t StaticBody::get_bounce() const { - return bounce; + ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + + if (physics_material_override.is_null()) { + return 0; + } + + return physics_material_override->get_bounce(); +} +#endif + +void StaticBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { + if (physics_material_override.is_valid()) { + if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics")) + physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); + } + + physics_material_override = p_physics_material_override; + + if (physics_material_override.is_valid()) { + physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); + } + _reload_physics_characteristics(); +} + +Ref<PhysicsMaterial> StaticBody::get_physics_material_override() const { + return physics_material_override; } void StaticBody::set_constant_linear_velocity(const Vector3 &p_vel) { @@ -230,30 +280,45 @@ void StaticBody::_bind_methods() { ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody::get_constant_linear_velocity); ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody::get_constant_angular_velocity); +#ifndef DISABLE_DEPRECATED ClassDB::bind_method(D_METHOD("set_friction", "friction"), &StaticBody::set_friction); ClassDB::bind_method(D_METHOD("get_friction"), &StaticBody::get_friction); ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &StaticBody::set_bounce); ClassDB::bind_method(D_METHOD("get_bounce"), &StaticBody::get_bounce); +#endif // DISABLE_DEPRECATED + + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody::set_physics_material_override); + ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody::get_physics_material_override); + + ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody::_reload_physics_characteristics); ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody::add_collision_exception_with); ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with); +#ifndef DISABLE_DEPRECATED ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); - +#endif // DISABLE_DEPRECATED + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); } StaticBody::StaticBody() : PhysicsBody(PhysicsServer::BODY_MODE_STATIC) { - - bounce = 0; - friction = 1; } -StaticBody::~StaticBody() { +StaticBody::~StaticBody() {} + +void StaticBody::_reload_physics_characteristics() { + if (physics_material_override.is_null()) { + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0); + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1); + } else { + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce()); + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction()); + } } void RigidBody::_body_enter_tree(ObjectID p_id) { @@ -550,28 +615,68 @@ real_t RigidBody::get_weight() const { return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)); } +#ifndef DISABLE_DEPRECATED void RigidBody::set_friction(real_t p_friction) { + ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED ERR_FAIL_COND(p_friction < 0 || p_friction > 1); - friction = p_friction; - PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, friction); + if (physics_material_override.is_null()) { + physics_material_override.instance(); + set_physics_material_override(physics_material_override); + } + physics_material_override->set_friction(p_friction); } real_t RigidBody::get_friction() const { - return friction; + ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + if (physics_material_override.is_null()) { + return 1; + } + + return physics_material_override->get_friction(); } void RigidBody::set_bounce(real_t p_bounce) { - + ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); - bounce = p_bounce; - PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce); + if (physics_material_override.is_null()) { + physics_material_override.instance(); + set_physics_material_override(physics_material_override); + } + physics_material_override->set_bounce(p_bounce); } real_t RigidBody::get_bounce() const { + ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material") + WARN_DEPRECATED + if (physics_material_override.is_null()) { + return 0; + } - return bounce; + return physics_material_override->get_bounce(); +} +#endif // DISABLE_DEPRECATED + +void RigidBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { + if (physics_material_override.is_valid()) { + if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics")) + physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); + } + + physics_material_override = p_physics_material_override; + + if (physics_material_override.is_valid()) { + physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"); + } + _reload_physics_characteristics(); +} + +Ref<PhysicsMaterial> RigidBody::get_physics_material_override() const { + return physics_material_override; } void RigidBody::set_gravity_scale(real_t p_gravity_scale) { @@ -693,6 +798,22 @@ int RigidBody::get_max_contacts_reported() const { return max_contacts_reported; } +void RigidBody::add_central_force(const Vector3 &p_force) { + PhysicsServer::get_singleton()->body_add_central_force(get_rid(), p_force); +} + +void RigidBody::add_force(const Vector3 &p_force, const Vector3 &p_pos) { + PhysicsServer::get_singleton()->body_add_force(get_rid(), p_force, p_pos); +} + +void RigidBody::add_torque(const Vector3 &p_torque) { + PhysicsServer::get_singleton()->body_add_torque(get_rid(), p_torque); +} + +void RigidBody::apply_central_impulse(const Vector3 &p_impulse) { + PhysicsServer::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse); +} + void RigidBody::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) { PhysicsServer::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse); @@ -806,11 +927,18 @@ void RigidBody::_bind_methods() { ClassDB::bind_method(D_METHOD("set_weight", "weight"), &RigidBody::set_weight); ClassDB::bind_method(D_METHOD("get_weight"), &RigidBody::get_weight); +#ifndef DISABLE_DEPRECATED ClassDB::bind_method(D_METHOD("set_friction", "friction"), &RigidBody::set_friction); ClassDB::bind_method(D_METHOD("get_friction"), &RigidBody::get_friction); ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &RigidBody::set_bounce); ClassDB::bind_method(D_METHOD("get_bounce"), &RigidBody::get_bounce); +#endif // DISABLE_DEPRECATED + + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody::set_physics_material_override); + ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody::get_physics_material_override); + + ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &RigidBody::_reload_physics_characteristics); ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody::set_linear_velocity); ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody::get_linear_velocity); @@ -840,6 +968,12 @@ void RigidBody::_bind_methods() { ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidBody::is_using_continuous_collision_detection); ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody::set_axis_velocity); + + ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody::add_central_force); + ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody::add_force); + ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody::add_torque); + + ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody::apply_central_impulse); ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &RigidBody::apply_impulse); ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody::apply_torque_impulse); @@ -863,8 +997,11 @@ void RigidBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight"); +#ifndef DISABLE_DEPRECATED ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); +#endif // DISABLE_DEPRECATED + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection"); @@ -903,9 +1040,7 @@ RigidBody::RigidBody() : mode = MODE_RIGID; - bounce = 0; mass = 1; - friction = 1; max_contacts_reported = 0; state = NULL; @@ -929,6 +1064,17 @@ RigidBody::~RigidBody() { if (contact_monitor) memdelete(contact_monitor); } + +void RigidBody::_reload_physics_characteristics() { + if (physics_material_override.is_null()) { + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0); + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1); + } else { + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce()); + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction()); + } +} + ////////////////////////////////////////////////////// ////////////////////////// @@ -979,6 +1125,9 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_in return colliding; } +//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45. +#define FLOOR_ANGLE_THRESHOLD 0.01 + Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { Vector3 lv = p_linear_velocity; @@ -1011,7 +1160,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve //all is a wall on_wall = true; } else { - if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor + if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor on_floor = true; floor_velocity = collision.collider_vel; @@ -1025,7 +1174,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve set_global_transform(gt); return floor_velocity - p_floor_direction * p_floor_direction.dot(floor_velocity); } - } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling + } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling on_ceiling = true; } else { on_wall = true; @@ -1117,11 +1266,11 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) { } if (slide_colliders[p_bounce].is_null()) { - slide_colliders[p_bounce].instance(); - slide_colliders[p_bounce]->owner = this; + slide_colliders.write[p_bounce].instance(); + slide_colliders.write[p_bounce]->owner = this; } - slide_colliders[p_bounce]->collision = colliders[p_bounce]; + slide_colliders.write[p_bounce]->collision = colliders[p_bounce]; return slide_colliders[p_bounce]; } @@ -1174,7 +1323,7 @@ KinematicBody::~KinematicBody() { for (int i = 0; i < slide_colliders.size(); i++) { if (slide_colliders[i].is_valid()) { - slide_colliders[i]->owner = NULL; + slide_colliders.write[i]->owner = NULL; } } } @@ -2228,6 +2377,7 @@ void PhysicalBone::set_bounce(real_t p_bounce) { bounce = p_bounce; PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce); } + real_t PhysicalBone::get_bounce() const { return bounce; |