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-rw-r--r--scene/3d/physics_body.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index f85b51af08..ab1eed0859 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1288,6 +1288,11 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity
on_floor = true;
on_floor_body = col.collider_rid;
floor_velocity = col.collider_vel;
+ if (p_stop_on_slope) {
+ // move and collide may stray the object a bit because of pre un-stucking,
+ // so only ensure that motion happens on floor direction in this case.
+ col.travel = p_floor_direction * p_floor_direction.dot(col.travel);
+ }
} else {
apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
}