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-rw-r--r--scene/3d/physics_body.cpp46
1 files changed, 17 insertions, 29 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 2df6ef7c8a..1cb156ac73 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -40,17 +40,6 @@
#endif
void PhysicsBody::_notification(int p_what) {
-
- /*
- switch(p_what) {
-
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
-
- } break;
- }
- */
}
Vector3 PhysicsBody::get_linear_velocity() const {
@@ -182,7 +171,7 @@ PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
#ifndef DISABLE_DEPRECATED
void StaticBody::set_friction(real_t p_friction) {
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
@@ -191,13 +180,12 @@ void StaticBody::set_friction(real_t p_friction) {
physics_material_override.instance();
set_physics_material_override(physics_material_override);
}
-
physics_material_override->set_friction(p_friction);
}
real_t StaticBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -209,7 +197,7 @@ real_t StaticBody::get_friction() const {
void StaticBody::set_bounce(real_t p_bounce) {
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -223,7 +211,7 @@ void StaticBody::set_bounce(real_t p_bounce) {
real_t StaticBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -297,8 +285,8 @@ void StaticBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with);
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
@@ -419,7 +407,7 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,
node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
if (in_tree)
- emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
+ emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
contact_monitor->body_map.erase(E);
@@ -618,7 +606,7 @@ real_t RigidBody::get_weight() const {
#ifndef DISABLE_DEPRECATED
void RigidBody::set_friction(real_t p_friction) {
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
@@ -630,7 +618,7 @@ void RigidBody::set_friction(real_t p_friction) {
}
real_t RigidBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
return 1;
@@ -640,7 +628,7 @@ real_t RigidBody::get_friction() const {
}
void RigidBody::set_bounce(real_t p_bounce) {
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -651,7 +639,7 @@ void RigidBody::set_bounce(real_t p_bounce) {
physics_material_override->set_bounce(p_bounce);
}
real_t RigidBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
return 0;
@@ -998,8 +986,8 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
@@ -1023,10 +1011,10 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
BIND_ENUM_CONSTANT(MODE_RIGID);