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-rw-r--r--scene/3d/physics_body.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index a80fdce64c..21ecac6e3d 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -637,6 +637,27 @@ RigidBody::AxisLock RigidBody::get_axis_lock() const {
}
+Array RigidBody::get_colliding_bodies() const {
+
+ ERR_FAIL_COND_V(!contact_monitor,Array());
+
+ Array ret;
+ ret.resize(contact_monitor->body_map.size());
+ int idx=0;
+ for (const Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) {
+ Object *obj = ObjectDB::get_instance(E->key());
+ if (!obj) {
+ ret.resize( ret.size() -1 ); //ops
+ } else {
+ ret[idx++]=obj;
+ }
+
+ }
+
+ return ret;
+}
+
+
void RigidBody::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_mode","mode"),&RigidBody::set_mode);
@@ -688,6 +709,8 @@ void RigidBody::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_axis_lock","axis_lock"),&RigidBody::set_axis_lock);
ObjectTypeDB::bind_method(_MD("get_axis_lock"),&RigidBody::get_axis_lock);
+ ObjectTypeDB::bind_method(_MD("get_colliding_bodies"),&RigidBody::get_colliding_bodies);
+
BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:PhysicsDirectBodyState")));
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Kinematic"),_SCS("set_mode"),_SCS("get_mode"));