diff options
Diffstat (limited to 'scene/3d/physics_body.cpp')
-rw-r--r-- | scene/3d/physics_body.cpp | 23 |
1 files changed, 16 insertions, 7 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 50abbd483a..f85b51af08 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1222,7 +1222,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve floor_velocity = collision.collider_vel; if (p_stop_on_slope) { - if (Vector3() == lv_n + p_floor_direction) { + if ((lv_n + p_floor_direction).length() < 0.01) { Transform gt = get_global_transform(); gt.origin -= collision.travel; set_global_transform(gt); @@ -1243,6 +1243,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve motion = motion.slide(p_floor_direction); lv = lv.slide(p_floor_direction); } else { + Vector3 n = collision.normal; motion = motion.slide(n); lv = lv.slide(n); @@ -1280,13 +1281,21 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity Transform gt = get_global_transform(); if (move_and_collide(p_snap, p_infinite_inertia, col, true)) { - gt.origin += col.travel; - if (p_floor_direction != Vector3() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) { - on_floor = true; - on_floor_body = col.collider_rid; - floor_velocity = col.collider_vel; + + bool apply = true; + if (p_floor_direction != Vector3()) { + if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) { + on_floor = true; + on_floor_body = col.collider_rid; + floor_velocity = col.collider_vel; + } else { + apply = false; //snapped with floor direction, but did not snap to a floor, do not snap. + } + } + if (apply) { + gt.origin += col.travel; + set_global_transform(gt); } - set_global_transform(gt); } return ret; |