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-rw-r--r--scene/3d/physics_body.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 005ea1f8d1..d7fdf94d40 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -960,7 +960,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
- Vector3 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
+ Vector3 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time();
Vector3 lv = p_linear_velocity;
on_floor = false;