diff options
Diffstat (limited to 'scene/3d/physics_body.cpp')
-rw-r--r-- | scene/3d/physics_body.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index b149dcd2dc..9590394211 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -842,7 +842,7 @@ void RigidBody::_bind_methods() { ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody::get_colliding_bodies); - BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state:PhysicsDirectBodyState"))); + BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState"))); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass"); @@ -918,7 +918,7 @@ Dictionary KinematicBody::_move(const Vector3 &p_motion) { if (move(p_motion, col)) { Dictionary d; d["position"] = col.collision; - d["normal"] = col.collision; + d["normal"] = col.normal; d["local_shape"] = col.local_shape; d["travel"] = col.travel; d["remainder"] = col.remainder; @@ -929,6 +929,7 @@ Dictionary KinematicBody::_move(const Vector3 &p_motion) { d["collider"] = Variant(); } + d["collider_velocity"] = col.collider_vel; d["collider_shape_index"] = col.collider_shape; d["collider_metadata"] = col.collider_metadata; |