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-rw-r--r--scene/3d/physics_body.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index b149dcd2dc..9590394211 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -842,7 +842,7 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody::get_colliding_bodies);
- BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state:PhysicsDirectBodyState")));
+ BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
@@ -918,7 +918,7 @@ Dictionary KinematicBody::_move(const Vector3 &p_motion) {
if (move(p_motion, col)) {
Dictionary d;
d["position"] = col.collision;
- d["normal"] = col.collision;
+ d["normal"] = col.normal;
d["local_shape"] = col.local_shape;
d["travel"] = col.travel;
d["remainder"] = col.remainder;
@@ -929,6 +929,7 @@ Dictionary KinematicBody::_move(const Vector3 &p_motion) {
d["collider"] = Variant();
}
+ d["collider_velocity"] = col.collider_vel;
d["collider_shape_index"] = col.collider_shape;
d["collider_metadata"] = col.collider_metadata;