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Diffstat (limited to 'scene/3d/path_3d.h')
-rw-r--r-- | scene/3d/path_3d.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h new file mode 100644 index 0000000000..6f0db8c5c2 --- /dev/null +++ b/scene/3d/path_3d.h @@ -0,0 +1,117 @@ +/*************************************************************************/ +/* path_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PATH_H +#define PATH_H + +#include "scene/3d/node_3d.h" +#include "scene/resources/curve.h" + +class Path3D : public Node3D { + + GDCLASS(Path3D, Node3D); + + Ref<Curve3D> curve; + + void _curve_changed(); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_curve(const Ref<Curve3D> &p_curve); + Ref<Curve3D> get_curve() const; + + Path3D(); +}; + +class PathFollow3D : public Node3D { + + GDCLASS(PathFollow3D, Node3D); + +public: + enum RotationMode { + + ROTATION_NONE, + ROTATION_Y, + ROTATION_XY, + ROTATION_XYZ, + ROTATION_ORIENTED + }; + +private: + Path3D *path; + real_t delta_offset; // change in offset since last _update_transform + real_t offset; + real_t h_offset; + real_t v_offset; + bool cubic; + bool loop; + RotationMode rotation_mode; + + void _update_transform(); + +protected: + virtual void _validate_property(PropertyInfo &property) const; + + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_offset(float p_offset); + float get_offset() const; + + void set_h_offset(float p_h_offset); + float get_h_offset() const; + + void set_v_offset(float p_v_offset); + float get_v_offset() const; + + void set_unit_offset(float p_unit_offset); + float get_unit_offset() const; + + void set_loop(bool p_loop); + bool has_loop() const; + + void set_rotation_mode(RotationMode p_rotation_mode); + RotationMode get_rotation_mode() const; + + void set_cubic_interpolation(bool p_enable); + bool get_cubic_interpolation() const; + + String get_configuration_warning() const; + + PathFollow3D(); +}; + +VARIANT_ENUM_CAST(PathFollow3D::RotationMode); + +#endif // PATH_H |