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+/*************************************************************************/
+/* path_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "path_3d.h"
+
+#include "core/engine.h"
+#include "scene/scene_string_names.h"
+
+void Path3D::_notification(int p_what) {
+}
+
+void Path3D::_curve_changed() {
+ if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
+ update_gizmo();
+ }
+ if (is_inside_tree()) {
+ emit_signal("curve_changed");
+ }
+
+ // update the configuration warnings of all children of type PathFollow
+ // previously used for PathFollowOriented (now enforced orientation is done in PathFollow)
+ if (is_inside_tree()) {
+ for (int i = 0; i < get_child_count(); i++) {
+ PathFollow3D *child = Object::cast_to<PathFollow3D>(get_child(i));
+ if (child) {
+ child->update_configuration_warning();
+ }
+ }
+ }
+}
+
+void Path3D::set_curve(const Ref<Curve3D> &p_curve) {
+ if (curve.is_valid()) {
+ curve->disconnect("changed", callable_mp(this, &Path3D::_curve_changed));
+ }
+
+ curve = p_curve;
+
+ if (curve.is_valid()) {
+ curve->connect("changed", callable_mp(this, &Path3D::_curve_changed));
+ }
+ _curve_changed();
+}
+
+Ref<Curve3D> Path3D::get_curve() const {
+ return curve;
+}
+
+void Path3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path3D::set_curve);
+ ClassDB::bind_method(D_METHOD("get_curve"), &Path3D::get_curve);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_curve", "get_curve");
+
+ ADD_SIGNAL(MethodInfo("curve_changed"));
+}
+
+//////////////
+
+void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
+ if (!path) {
+ return;
+ }
+
+ Ref<Curve3D> c = path->get_curve();
+ if (!c.is_valid()) {
+ return;
+ }
+
+ if (delta_offset == 0) {
+ return;
+ }
+
+ float bl = c->get_baked_length();
+ if (bl == 0.0) {
+ return;
+ }
+ float bi = c->get_bake_interval();
+ float o_next = offset + bi;
+
+ if (loop) {
+ o_next = Math::fposmod(o_next, bl);
+ } else if (rotation_mode == ROTATION_ORIENTED && o_next >= bl) {
+ o_next = bl;
+ }
+
+ Vector3 pos = c->interpolate_baked(offset, cubic);
+ Transform t = get_transform();
+ // Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
+ // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
+
+ if (rotation_mode == ROTATION_ORIENTED) {
+ Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
+
+ if (forward.length_squared() < CMP_EPSILON2) {
+ forward = Vector3(0, 0, 1);
+ } else {
+ forward.normalize();
+ }
+
+ Vector3 up = c->interpolate_baked_up_vector(offset, true);
+
+ if (o_next < offset) {
+ Vector3 up1 = c->interpolate_baked_up_vector(o_next, true);
+ Vector3 axis = up.cross(up1);
+
+ if (axis.length_squared() < CMP_EPSILON2) {
+ axis = forward;
+ } else {
+ axis.normalize();
+ }
+
+ up.rotate(axis, up.angle_to(up1) * 0.5f);
+ }
+
+ Vector3 scale = t.basis.get_scale();
+ Vector3 sideways = up.cross(forward).normalized();
+ up = forward.cross(sideways).normalized();
+
+ t.basis.set(sideways, up, forward);
+ t.basis.scale_local(scale);
+
+ t.origin = pos + sideways * h_offset + up * v_offset;
+ } else if (rotation_mode != ROTATION_NONE) {
+ // perform parallel transport
+ //
+ // see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example
+ // for a discussion about why not Frenet frame.
+
+ t.origin = pos;
+
+ if (p_update_xyz_rot) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree
+ Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
+ Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();
+
+ Vector3 axis = t_prev.cross(t_cur);
+ float dot = t_prev.dot(t_cur);
+ float angle = Math::acos(CLAMP(dot, -1, 1));
+
+ if (likely(!Math::is_zero_approx(angle))) {
+ if (rotation_mode == ROTATION_Y) {
+ // assuming we're referring to global Y-axis. is this correct?
+ axis.x = 0;
+ axis.z = 0;
+ } else if (rotation_mode == ROTATION_XY) {
+ axis.z = 0;
+ } else if (rotation_mode == ROTATION_XYZ) {
+ // all components are allowed
+ }
+
+ if (likely(!Math::is_zero_approx(axis.length()))) {
+ t.rotate_basis(axis.normalized(), angle);
+ }
+ }
+
+ // do the additional tilting
+ float tilt_angle = c->interpolate_baked_tilt(offset);
+ Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
+
+ if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
+ if (rotation_mode == ROTATION_Y) {
+ tilt_axis.x = 0;
+ tilt_axis.z = 0;
+ } else if (rotation_mode == ROTATION_XY) {
+ tilt_axis.z = 0;
+ } else if (rotation_mode == ROTATION_XYZ) {
+ // all components are allowed
+ }
+
+ if (likely(!Math::is_zero_approx(tilt_axis.length()))) {
+ t.rotate_basis(tilt_axis.normalized(), tilt_angle);
+ }
+ }
+ }
+
+ t.translate(Vector3(h_offset, v_offset, 0));
+ } else {
+ t.origin = pos + Vector3(h_offset, v_offset, 0);
+ }
+
+ set_transform(t);
+}
+
+void PathFollow3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ Node *parent = get_parent();
+ if (parent) {
+ path = Object::cast_to<Path3D>(parent);
+ if (path) {
+ _update_transform(false);
+ }
+ }
+
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ path = nullptr;
+ } break;
+ }
+}
+
+void PathFollow3D::set_cubic_interpolation(bool p_enable) {
+ cubic = p_enable;
+}
+
+bool PathFollow3D::get_cubic_interpolation() const {
+ return cubic;
+}
+
+void PathFollow3D::_validate_property(PropertyInfo &property) const {
+ if (property.name == "offset") {
+ float max = 10000;
+ if (path && path->get_curve().is_valid()) {
+ max = path->get_curve()->get_baked_length();
+ }
+
+ property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
+ }
+}
+
+String PathFollow3D::get_configuration_warning() const {
+ if (!is_visible_in_tree() || !is_inside_tree()) {
+ return String();
+ }
+
+ if (!Object::cast_to<Path3D>(get_parent())) {
+ return TTR("PathFollow3D only works when set as a child of a Path3D node.");
+ } else {
+ Path3D *path = Object::cast_to<Path3D>(get_parent());
+ if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) {
+ return TTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource.");
+ }
+ }
+
+ return String();
+}
+
+void PathFollow3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow3D::set_offset);
+ ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow3D::get_offset);
+
+ ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow3D::set_h_offset);
+ ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow3D::get_h_offset);
+
+ ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow3D::set_v_offset);
+ ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow3D::get_v_offset);
+
+ ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow3D::set_unit_offset);
+ ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow3D::get_unit_offset);
+
+ ClassDB::bind_method(D_METHOD("set_rotation_mode", "rotation_mode"), &PathFollow3D::set_rotation_mode);
+ ClassDB::bind_method(D_METHOD("get_rotation_mode"), &PathFollow3D::get_rotation_mode);
+
+ ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &PathFollow3D::set_cubic_interpolation);
+ ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &PathFollow3D::get_cubic_interpolation);
+
+ ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop);
+ ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
+
+ BIND_ENUM_CONSTANT(ROTATION_NONE);
+ BIND_ENUM_CONSTANT(ROTATION_Y);
+ BIND_ENUM_CONSTANT(ROTATION_XY);
+ BIND_ENUM_CONSTANT(ROTATION_XYZ);
+ BIND_ENUM_CONSTANT(ROTATION_ORIENTED);
+}
+
+void PathFollow3D::set_offset(float p_offset) {
+ delta_offset = p_offset - offset;
+ offset = p_offset;
+
+ if (path) {
+ if (path->get_curve().is_valid()) {
+ float path_length = path->get_curve()->get_baked_length();
+
+ if (loop) {
+ offset = Math::fposmod(offset, path_length);
+ if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
+ offset = path_length;
+ }
+ } else {
+ offset = CLAMP(offset, 0, path_length);
+ }
+ }
+
+ _update_transform();
+ }
+ _change_notify("offset");
+ _change_notify("unit_offset");
+}
+
+void PathFollow3D::set_h_offset(float p_h_offset) {
+ h_offset = p_h_offset;
+ if (path) {
+ _update_transform();
+ }
+}
+
+float PathFollow3D::get_h_offset() const {
+ return h_offset;
+}
+
+void PathFollow3D::set_v_offset(float p_v_offset) {
+ v_offset = p_v_offset;
+ if (path) {
+ _update_transform();
+ }
+}
+
+float PathFollow3D::get_v_offset() const {
+ return v_offset;
+}
+
+float PathFollow3D::get_offset() const {
+ return offset;
+}
+
+void PathFollow3D::set_unit_offset(float p_unit_offset) {
+ if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
+ set_offset(p_unit_offset * path->get_curve()->get_baked_length());
+ }
+}
+
+float PathFollow3D::get_unit_offset() const {
+ if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
+ return get_offset() / path->get_curve()->get_baked_length();
+ } else {
+ return 0;
+ }
+}
+
+void PathFollow3D::set_rotation_mode(RotationMode p_rotation_mode) {
+ rotation_mode = p_rotation_mode;
+
+ update_configuration_warning();
+ _update_transform();
+}
+
+PathFollow3D::RotationMode PathFollow3D::get_rotation_mode() const {
+ return rotation_mode;
+}
+
+void PathFollow3D::set_loop(bool p_loop) {
+ loop = p_loop;
+}
+
+bool PathFollow3D::has_loop() const {
+ return loop;
+}
+
+PathFollow3D::PathFollow3D() {
+ offset = 0;
+ delta_offset = 0;
+ h_offset = 0;
+ v_offset = 0;
+ path = nullptr;
+ rotation_mode = ROTATION_XYZ;
+ cubic = true;
+ loop = true;
+}