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Diffstat (limited to 'scene/3d/path_3d.cpp')
-rw-r--r--scene/3d/path_3d.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 7d79d9b4fd..3d23206e6b 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -198,17 +198,17 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
}
- Vector3 pos = c->interpolate_baked(progress, cubic);
+ Vector3 pos = c->sample_baked(progress, cubic);
Transform3D t = get_transform();
// Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
if (rotation_mode == ROTATION_ORIENTED) {
- Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
+ Vector3 forward = c->sample_baked(o_next, cubic) - pos;
// Try with the previous position
if (forward.length_squared() < CMP_EPSILON2) {
- forward = pos - c->interpolate_baked(o_prev, cubic);
+ forward = pos - c->sample_baked(o_prev, cubic);
}
if (forward.length_squared() < CMP_EPSILON2) {
@@ -217,10 +217,10 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
forward.normalize();
}
- Vector3 up = c->interpolate_baked_up_vector(progress, true);
+ Vector3 up = c->sample_baked_up_vector(progress, true);
if (o_next < progress) {
- Vector3 up1 = c->interpolate_baked_up_vector(o_next, true);
+ Vector3 up1 = c->sample_baked_up_vector(o_next, true);
Vector3 axis = up.cross(up1);
if (axis.length_squared() < CMP_EPSILON2) {
@@ -249,10 +249,10 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
t.origin = pos;
if (p_update_xyz_rot && prev_offset != progress) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
real_t sample_distance = bi * 0.01;
- Vector3 t_prev_pos_a = c->interpolate_baked(prev_offset - sample_distance, cubic);
- Vector3 t_prev_pos_b = c->interpolate_baked(prev_offset + sample_distance, cubic);
- Vector3 t_cur_pos_a = c->interpolate_baked(progress - sample_distance, cubic);
- Vector3 t_cur_pos_b = c->interpolate_baked(progress + sample_distance, cubic);
+ Vector3 t_prev_pos_a = c->sample_baked(prev_offset - sample_distance, cubic);
+ Vector3 t_prev_pos_b = c->sample_baked(prev_offset + sample_distance, cubic);
+ Vector3 t_cur_pos_a = c->sample_baked(progress - sample_distance, cubic);
+ Vector3 t_cur_pos_b = c->sample_baked(progress + sample_distance, cubic);
Vector3 t_prev = (t_prev_pos_a - t_prev_pos_b).normalized();
Vector3 t_cur = (t_cur_pos_a - t_cur_pos_b).normalized();
@@ -277,7 +277,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
// do the additional tilting
- real_t tilt_angle = c->interpolate_baked_tilt(progress);
+ real_t tilt_angle = c->sample_baked_tilt(progress);
Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {