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-rw-r--r--scene/3d/path.cpp35
1 files changed, 9 insertions, 26 deletions
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index f8df21004e..ed4d88417c 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,32 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "path.h"
+
+#include "engine.h"
#include "scene/scene_string_names.h"
void Path::_notification(int p_what) {
-#if 0
- if (p_what==NOTIFICATION_DRAW && curve.is_valid() && is_inside_scene() && get_scene()->is_editor_hint()) {
- //draw the curve!!
-
- for(int i=0;i<curve->get_point_count();i++) {
-
- Vector2 prev_p=curve->get_point_pos(i);
-
- for(int j=1;j<=8;j++) {
-
- real_t frac = j/8.0;
- Vector2 p = curve->interpolate(i,frac);
- draw_line(prev_p,p,Color(0.5,0.6,1.0,0.7),2);
- prev_p=p;
- }
- }
- }
-#endif
}
void Path::_curve_changed() {
- if (is_inside_tree() && get_tree()->is_editor_hint())
+ if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
update_gizmo();
}
@@ -172,8 +156,7 @@ void PathFollow::_notification(int p_what) {
Node *parent = get_parent();
if (parent) {
- path = parent->cast_to<Path>();
- if (path) {
+ if ((path = Object::cast_to<Path>(parent))) {
_update_transform();
}
}
@@ -281,10 +264,10 @@ void PathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop);
- BIND_CONSTANT(ROTATION_NONE);
- BIND_CONSTANT(ROTATION_Y);
- BIND_CONSTANT(ROTATION_XY);
- BIND_CONSTANT(ROTATION_XYZ);
+ BIND_ENUM_CONSTANT(ROTATION_NONE);
+ BIND_ENUM_CONSTANT(ROTATION_Y);
+ BIND_ENUM_CONSTANT(ROTATION_XY);
+ BIND_ENUM_CONSTANT(ROTATION_XYZ);
}
void PathFollow::set_offset(float p_offset) {