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-rw-r--r--scene/3d/path.cpp52
1 files changed, 24 insertions, 28 deletions
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 60245fe6ce..65f20210e1 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -85,9 +85,15 @@ void PathFollow::_update_transform() {
if (!c.is_valid())
return;
+ if (delta_offset == 0) {
+ return;
+ }
+
float o = offset;
- if (loop)
+
+ if (loop) {
o = Math::fposmod(o, c->get_baked_length());
+ }
Vector3 pos = c->interpolate_baked(o, cubic);
Transform t = get_transform();
@@ -101,14 +107,14 @@ void PathFollow::_update_transform() {
// see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example
// for a discussion about why not Frenet frame.
- Vector3 t_prev = pos - c->interpolate_baked(o - lookahead, cubic);
- Vector3 t_cur = c->interpolate_baked(o + lookahead, cubic) - pos;
+ Vector3 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized();
+ Vector3 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized();
Vector3 axis = t_prev.cross(t_cur);
- float dot = t_prev.normalized().dot(t_cur.normalized());
+ float dot = t_prev.dot(t_cur);
float angle = Math::acos(CLAMP(dot, -1, 1));
- if (axis.length() > CMP_EPSILON && angle > CMP_EPSILON) {
+ if (likely(Math::abs(angle) > CMP_EPSILON)) {
if (rotation_mode == ROTATION_Y) {
// assuming we're referring to global Y-axis. is this correct?
axis.x = 0;
@@ -116,27 +122,31 @@ void PathFollow::_update_transform() {
} else if (rotation_mode == ROTATION_XY) {
axis.z = 0;
} else if (rotation_mode == ROTATION_XYZ) {
- // all components are OK
+ // all components are allowed
}
- t.rotate_basis(axis.normalized(), angle);
+ if (likely(axis.length() > CMP_EPSILON)) {
+ t.rotate_basis(axis.normalized(), angle);
+ }
}
// do the additional tilting
float tilt_angle = c->interpolate_baked_tilt(o);
- Vector3 tilt_axis = t_cur; // is this correct??
+ Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
- if (tilt_axis.length() > CMP_EPSILON && tilt_angle > CMP_EPSILON) {
+ if (likely(Math::abs(tilt_angle) > CMP_EPSILON)) {
if (rotation_mode == ROTATION_Y) {
tilt_axis.x = 0;
tilt_axis.z = 0;
} else if (rotation_mode == ROTATION_XY) {
tilt_axis.z = 0;
} else if (rotation_mode == ROTATION_XYZ) {
- // all components are OK
+ // all components are allowed
}
- t.rotate_basis(tilt_axis.normalized(), tilt_angle);
+ if (likely(tilt_axis.length() > CMP_EPSILON)) {
+ t.rotate_basis(tilt_axis.normalized(), tilt_angle);
+ }
}
t.translate(pos_offset);
@@ -195,8 +205,6 @@ bool PathFollow::_set(const StringName &p_name, const Variant &p_value) {
set_cubic_interpolation(p_value);
} else if (String(p_name) == "loop") {
set_loop(p_value);
- } else if (String(p_name) == "lookahead") {
- set_lookahead(p_value);
} else
return false;
@@ -219,8 +227,6 @@ bool PathFollow::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = cubic;
} else if (String(p_name) == "loop") {
r_ret = loop;
- } else if (String(p_name) == "lookahead") {
- r_ret = lookahead;
} else
return false;
@@ -238,7 +244,6 @@ void PathFollow::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ"));
p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp"));
p_list->push_back(PropertyInfo(Variant::BOOL, "loop"));
- p_list->push_back(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"));
}
void PathFollow::_bind_methods() {
@@ -271,8 +276,9 @@ void PathFollow::_bind_methods() {
}
void PathFollow::set_offset(float p_offset) {
-
+ delta_offset = p_offset - offset;
offset = p_offset;
+
if (path)
_update_transform();
_change_notify("offset");
@@ -322,16 +328,6 @@ float PathFollow::get_unit_offset() const {
return 0;
}
-void PathFollow::set_lookahead(float p_lookahead) {
-
- lookahead = p_lookahead;
-}
-
-float PathFollow::get_lookahead() const {
-
- return lookahead;
-}
-
void PathFollow::set_rotation_mode(RotationMode p_rotation_mode) {
rotation_mode = p_rotation_mode;
@@ -356,11 +352,11 @@ bool PathFollow::has_loop() const {
PathFollow::PathFollow() {
offset = 0;
+ delta_offset = 0;
h_offset = 0;
v_offset = 0;
path = NULL;
rotation_mode = ROTATION_XYZ;
cubic = true;
loop = true;
- lookahead = 0.1;
}