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-rw-r--r--scene/3d/particles.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index e3109f470f..30080360bb 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -65,7 +65,7 @@ private:
float explosiveness_ratio;
float randomness_ratio;
float speed_scale;
- Rect3 visibility_aabb;
+ AABB visibility_aabb;
bool local_coords;
int fixed_fps;
bool fractional_delta;
@@ -82,7 +82,7 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
- Rect3 get_aabb() const;
+ AABB get_aabb() const;
PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_emitting(bool p_emitting);
@@ -92,7 +92,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
- void set_visibility_aabb(const Rect3 &p_aabb);
+ void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
@@ -104,7 +104,7 @@ public:
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
- Rect3 get_visibility_aabb() const;
+ AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
float get_speed_scale() const;
@@ -128,7 +128,7 @@ public:
void restart();
- Rect3 capture_aabb() const;
+ AABB capture_aabb() const;
Particles();
~Particles();
};