diff options
Diffstat (limited to 'scene/3d/particles.cpp')
-rw-r--r-- | scene/3d/particles.cpp | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 6ac6e52367..2a032f5d96 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -31,9 +31,9 @@ #include "scene/resources/surface_tool.h" #include "servers/visual_server.h" -Rect3 Particles::get_aabb() const { +AABB Particles::get_aabb() const { - return Rect3(); + return AABB(); } PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const { @@ -82,7 +82,7 @@ void Particles::set_randomness_ratio(float p_ratio) { randomness_ratio = p_ratio; VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio); } -void Particles::set_visibility_aabb(const Rect3 &p_aabb) { +void Particles::set_visibility_aabb(const AABB &p_aabb) { visibility_aabb = p_aabb; VS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb); @@ -140,7 +140,7 @@ float Particles::get_randomness_ratio() const { return randomness_ratio; } -Rect3 Particles::get_visibility_aabb() const { +AABB Particles::get_visibility_aabb() const { return visibility_aabb; } @@ -252,7 +252,7 @@ void Particles::restart() { VisualServer::get_singleton()->particles_restart(particles); } -Rect3 Particles::capture_aabb() const { +AABB Particles::capture_aabb() const { return VS::get_singleton()->particles_get_current_aabb(particles); } @@ -335,7 +335,7 @@ void Particles::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); ADD_GROUP("Drawing", ""); - ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb"); + ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order"); ADD_GROUP("Process Material", ""); @@ -367,7 +367,7 @@ Particles::Particles() { set_pre_process_time(0); set_explosiveness_ratio(0); set_randomness_ratio(0); - set_visibility_aabb(Rect3(Vector3(-4, -4, -4), Vector3(8, 8, 8))); + set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8))); set_use_local_coordinates(true); set_draw_passes(1); set_draw_order(DRAW_ORDER_INDEX); @@ -836,9 +836,15 @@ void ParticlesMaterial::_update_shader() { if (flags[FLAG_DISABLE_Z]) { - code += " TRANSFORM[0] = vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n"; - code += " TRANSFORM[1] = vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n"; - code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n"; + if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) { + code += " if (length(VELOCITY) > 0.0) { TRANSFORM[1].xyz = normalize(VELOCITY); } else { TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz); }\n"; + code += " TRANSFORM[0].xyz = normalize(cross(TRANSFORM[1].xyz,TRANSFORM[2].xyz));\n"; + code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n"; + } else { + code += " TRANSFORM[0] = vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n"; + code += " TRANSFORM[1] = vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n"; + code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n"; + } } else { //orient particle Y towards velocity |